Empire-in-Exile

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Empire-in-Exile
Political information
Type of government Military autocracy
Head of State Orphaea Imperium
Commander-in-Chief Draith Shadux
Executive branch Moff High Council
Legislative branch Moff High Council
Judicial branch Imperial Intelligence
Affiliation None
Societal information
Capital Halowan
Territory Fakir Sector
Language(s) Galactic Basic
Currency Galactic Credit
Historical Information
Formed from Galactic Republic, Galactic Empire
Date of establishment Year 15
Status Active
Holosite Galactic Empire

The Empire-in-Exile is a military force formed in opposition and competition to the Galactic Empire, claiming that the dynasty established after the Fourth Imperial Civil War is illegitimate and supporting former Executor Orphaea Imperium as the legitimate successor to the Imperial throne. The formation of the Empire-in-Exile represented the commencement of a new Imperial Civil War, the fifth since the Empire’s formation in 10 BCGT.

Ideology

The Empire-in-Exile follows a more egalitarian form of traditional Imperial ideology, in particular eliminating non-human based discrimination and loosening economic and security controls.[1] Initiatives include the "Victory Without War" programme focused on developing diplomatic and economic relations regardless of prior alliances and affiliations, and a more open and inclusive approach to leadership and foreign relations described as the “New Order with a Personal Face”. Other changes include the establishment of a force alignment-neutral paramilitary association called the Imperial Knights, which allows members to follow light, grey, or dark side teachings in the force in the service of the Empire based on preference. The sum of these changes has been described as "Empire 2.0".

History

Conclusion of the Fourth Imperial Civil War

At the close of the Fourth Imperial Civil War, Emperor Vodo Bonias resigned in the face of then-Grand Moff Orphaea Imperium’s successful coup d’etat and the defeatest Imperial High Command’s unwillingness to accept the catastrophic losses that would result otherwise. At the negotiations bringing an end to the conflict, Imperium declined the throne for himself (claiming that the throne should be earned by right rather than by force), and Thomas Cherokee ascended to the throne with Imperium as Executor.

Shortly afterwards, Cherokee reneged on the agreement, demoting Imperium to Grand Moff (although no longer the senior officer of regional government) and appointed his long-time advisor Guinar Ndengin as Executor. While disappointed, Imperium acquiesed, recognising the need for stability and a peaceful transition after the years of domination by Bonias, and recognised that Cherokee might be able to provide that stability.

""I'd be lying if I said I wasn't a bit disappointed. But I know why it had to happen."
"I'd think you were lying if you said you weren't."
...
"I'm happy to stay around, but I have one condition. Well, a request. Be a damn good Emperor - if I never make it there myself, at least history will prove I was right."
"
— Orphaea Imperium and Thomas Cherokee


However, tensions remained, with the leadership untrusting of Imperium and restricting his activities, and Imperium frustrated at his inability to serve to his ability due to these restrictions (such as being prevented to wage battle for territories on the basis of his membership of the regional government branch, despite having the most successful aggressive command record of any then-serving Imperial, and the later loss of such conflicts by officers appointed by the throne). Imperium’s opponents eventually seized the opportunity to remove Imperium from Imperial High Command altogether, appointing him to an advisory position not unlike those used by Bonias to isolate internal political opponents and troublemakers, and a disillusioned Imperium resigned shortly thereafter.

Despite these personal conflicts, the Empire at large was generally prosperous, including the acquisition of the territories of the Ailon Nova Guard by the Empire, and Cherokee passed the throne to Ndengin in due course.

Despite commencing his reign with the Empire at the peak of its diplomatic, military, territorial and economic success, Emperor Ndengin supervised the decline of the Empire to its lowest point in over a decade, with two events in particular cementing its descent.

Collapse of the Imperial Union

The first of these was the complete disintegration of the Imperial Union, with every constituent faction other than the Empire resigning membership,[2] before subsequently unifying as the neutral Galactic Concordiate.[3] Imperial diplomats claimed that these events were due to disagreement between the constituent states regarding military defence contributions, however reports from senior officers of the Galactic Concordiate states indicated that relations had deteriorated since Vodo Bonias’ abdication due to the attitude of Imperial officers towards the other states as subjects rather than equals, and singling out then-Executor Seele for particular scorn.

The loss of its material allies resulted in the Empire being effectively diplomatically isolated from the rest of the galaxy, resorting to [with minor governments] the Anzatan Commonwealth[4] and Tresario Star Kingdom[5] (both of which had been overlooked by most other powers) and Black Sun[6]. The Imperial Union, once the greatest galactic alliance in living memory, became a distant third to the other diplomatic superblocks, the Galactic Alliance and the new Concordiate.

image

Bending the knee

The second event was the kidnapping of Seele by Syn, second-in-command of the Eidola Pirates. Seele had been lured to Eidolan territory and subsequently arrested and held for ransom for the princely sum of one of the Empire’s prized Super Star Destroyers.[7] Despite vocal protests by the Imperial rank-and-file and Imperial supporters elsewhere, quoting Seele himself that "no one is indispensible", Ndengin became the first Emperor to bend the knee to pirates, delivering the Super Star Destroyer now known as the Ragnarok to Eidola.[8][9]

This action caused great dissent within the Empire and dissatisfaction outside, with several Imperial officers retiring in protest shortly afterwards.[10] Much of the blame also fell on Imperial High Command, which was considered by many Imperials to be composed based on personal loyalty to Ndengin and Seele, and/or lack of personal influence to pose a challenge to the established leadership. Self-aggrandizing justifications by Ndengin and Seele after the fact fell on unsatisfied ears.

Dissent and creation

It was approximately at this time that serious thoughts of revolution began to ferment. Several loose organisations formed within the Empire with the objective of overthrowing the throne and installing more competent leadership, with one such group approaching the retired Orphaea Imperium for leadership and guidance. This quickly led to offers of support from both inside the Empire and outside, from other former Imperials who were dissatisfied with the leadership (some of whom had retired for this reason) and others who were supportive of the Empire, but who had been dismissed by the leadership and remembered the egalitarian Imperium’s service. Despite the circumstances behind his departure, Imperium’s willingness to wage war against the Empire he had helped build was lacking, and while he encouraged the groups to unify in message, he also opened discussions with the throne in the hopes of acting as an intermediary to help address the dissent. As was to be expected, Ndengin lacked the strength of will to address the issues causing dissent in any meaningful way, and Seele was openly scornful of the protests and Imperium’s push for peaceful resolution.

While support was strong, the intransigence of the Imperial throne and the absence of a willing leader in Imperium led to the movement going quiet, with its supporters in the Empire resigning to other pursuits or moving further underground. Imperium himself returned to his own pursuits.

With the issues within the Empire remaining unaddressed, the Empire continued further into stagnation, with numerous officers departing or being discreetly pushed to leave and many others making plans to leave in the event that Seele or another of those members of Imperial High Command seen to be puppets ascend to the throne. A handful of the original dissenters who approached Imperium remained in contact, and eventually Imperium was swayed that the leadership of the Empire had failed, and those claiming to lead would not be removed through diplomatic means.

While the furor and support post-kidnapping had dulled, as the senior most Imperial officer serving at the establishment of the post-Bonias regime that was not irrevocably tied to the current regime and its woes, Imperium saw his duty to re-establish legitimate Imperial leadership and declared the formation of the Empire-in-Exile on Year 15 Day # with himself at its head, with the objective of restoring competent and legitimate leadership over the Galactic Empire by whatever means necessary.

Government and Politics

The Empire-in-Exile is an absolute monarchy with the Emperor-in-exile as monarch, advised by an appointed Moff High Council. The Prince Regent serves as commander-in-chief and heir presumptive, while the senior government officer of the Council is known as the High Moff and serves as head of government. Each member of the Council bears the title of Moff in addition to their standard civil or military rank; unlike prior iterations of Imperial structure, governance of a sector is no longer a prerequisite to serving on the leading council, nor is it a guarantee of appointment.

Civil services are loosely organised under four departments:

  • the Imperial Mission serves as the diplomatic and information arm of the government;
  • the Resources and Engineering Corps supervises infrastructure and resource operations;
  • the Department of Defence Materiel manages hardware research and procurement; and
  • the Merchant Marine handles civilian transport and logistics.

Economics and Territory

As an exile movement, the Empire-in-Exile has not invested significantly in territorial dominance, preferring to operate on a more mobile basis. However, the Empire-in-Exile does maintain control of the the Fakir Sector, including the significant Yirt-4138-Grek-12 shipyard complex.

Foreign Relations and Military

The Empire-in-Exile seeks to maintain positive relations with all groups which are not overtly opposed to it in the Imperial Civil War, including those factions which would traditionally have been foes. The Empire-in-Exile maintains a full diplomatic advisory service with travel advice for its citizens.

Like other Imperial factions, the Empire-in-Exile maintains a navy, army, and intelligence service. Unlike other Imperial factions, members are encouraged to specialise in a particular field (e.g. fighter command or capital ship command) rather than progressing between specialisations based on rank. The Empire-in-Exile also maintains a force-based paramilitary organisation, the Imperial Knights which, while somewhat cloistered for training purposes, are encouraged to maintain relationships and continue service in their prior capacities where possible.

Society and Culture

See Also

Similar movements

Individuals

Organizations and theory

Holographics

  • (Year 15)

References

[1] [3] [2]

[4] [5] [6] [7] [8] [9] [10]


Empire-in-Exile
Leadership Orphaea Imperium · Draith Shadux
Departments Imperial Navy · Imperial Army · Imperial Intelligence · Imperial Mission · Resources and Engineering Corps · Defence Materiel · Merchant Marine
Territory Fakir · Marasa Nebula


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Second Galactic Civil War
Belligerents
Galactic Alliance

Arkanian Brotherhood · The Cooperative · The Invid Order · Jedi Order · The Resistance · Rogue Squadron · Triumvirate Coalition

Other Anti-Imperial

New Republic · The Antarian Rangers

Imperial Union

Black Sun · Galactic Empire · The Faerytail Family · Tresario Star Kingdom

Imperial Union-aligned

CorSec

Galactic Concordiate

Aurodium Legion · Mandalore · Tion Hegemony · Trade Federation· Falleen Federation· Sienar Conglomerate

Galactic Concordiate-aligned

The Wraiths

Shadow Dominion

Zann Consortium · Biotech · Nova Blades

Interstellar League

Confederacy of Independent Systems · Dukha Industrial · Horizon Corporation

Battles and Conflicts
Major Conflicts

Adlentar · Alderaan · Bacta Wars · Berchest · Beta · Churnis · Corellia · Dellalt · Dostra · Dressel · Hosnian · Kashyyyk · 2nd Krmar II · Meridian · N'zoth · Sacorria · 1st Tatooine · 2nd Tatooine · Trellen

Major Hostile Takeovers

Takeover of The Antarian Rangers (Y9 D221 - Y10 D341) · Corporate Sector Authority Nationalisation (Y5 D139 - Y10 D102) · Takeover of the New Republic

Wars of the Galaxy

Black Sun Crisis (Y3 D53 - Y3 D293) · Cron Conflict (Y11 D64 - D297) · First Imperial Civil War (Y-2 - Y0) · Second Imperial Civil War (Y1 D307 - Y3 D290) · Third Imperial Civil War (Y6 D318 - Y10 D160) · Fourth Imperial Civil War (Y11 D291)

Related Wars

Outer Rim War (Y7 - Present Day) · Mandalorian Civil War (Y16 D35 - Present Day)

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