Difference between revisions of "Escape Pod"

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{{Starfighter-Current
 
{{Starfighter-Current
 
| name = Escape Pod
 
| name = Escape Pod
| image = [[File:Escape_Pod.png‎| thumb]]
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| image = [[File:Escape_Pod.png|300px‎]]
 
| Navigational Stats
 
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| Hyperspeed = 0
 
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== Overview ==
 
== Overview ==
Small, slow, and defenseless, the escape pod is a necessity for any medium to large ship. These vessels are lifesavers in the event of catastrophic accidents or attacks by overwhelming forces. Throughout history, innumerable naval personnel and civilian crews have reached safety only because they had a sufficient number of escape pods onboard.
 
  
Each escape pod can comfortably transport one passenger from doom to survival. A pod can also carry a limited amount of cargo, which may allow for vital information to be saved from destruction. Ideally, ejected pods are soon picked up by a friendly ship; if not, they have enough fuel for escapees to reach a nearby planet. Their lack of hyperdrive means that any pods lost in deep space will have to await a recovery vessel, but they do have comm systems, so even then many lives may be saved by the humble escape pod.
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Small, slow, and defenseless, the '''Escape Pod''' is a necessity for any medium to large ship. These vessels are lifesavers in the event of catastrophic accidents or attacks by overwhelming forces. Throughout history, innumerable naval personnel and civilian crews have reached safety only because they had a sufficient number of escape pods onboard.
  
== References ==
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Each escape pod can comfortably transport one passenger from doom to survival. A pod can also carry a limited amount of cargo, which may allow for vital information to be saved from destruction. Ideally, ejected pods are soon picked up by a friendly ship; if not, the pods have enough fuel for escapees to reach a nearby planet. Their lack of hyperdrive means that any pods lost in deep space will have to await a recovery vessel, but they do have comm systems, so even then many lives may be saved by the humble escape pod.
http://www.swcombine.com/rules/?Ships&ID=62
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== External Links ==
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* [http://www.swcombine.com/rules/?Ships&ID=62 Reference Guide on Escape Pods]
  
 
[[Category:Spacecraft]]
 
[[Category:Spacecraft]]
[[Category: Fighters]]
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[[Category:Fighters]]

Revision as of 08:22, 5 February 2012

Escape Pod
300px‎
Navigational Stats
Hyperspeed 0
Sublight Speed 10 MGLT
Max Speed 100 km/h
Manoeuvrability 5.00
Sensors
Sensors 0
ECM 0
Weapons
Proton Torpedo Launchers 0
Ion Cannons 0
Heavy Lasers 0
Concussion Missile Launchers 0
Cargo Stats
Volume 170 m³
Weight Cap 0.1500 T
Volume Cap 2 m³
Max Passengers 2
Hull Stats
Length 6 m
Hull 5
Deflector Shields 0
Ionic Capacity 1
Armour {{{Armour}}}
Estimated RM Price 7,223 Credits
Affiliation Kaos Orbital Technologies

Corellian Engineering Corporation

Drax Industries

FreiTek Inc.

Falleen Naval Contracts

Kuat Drive Yards

Rendili StarDrive

Old Republic

Incom Corporation

MandalMotors

Olanji Corporation

Techno Union

Starypan/SunHui Spaceworks

Terra Stryker Industries

Triumvirate Space Technologies

Kagada Corporation

Loronar Corporation

Tapani Starship Cooperative

Tion Mil/Sci Industries

Koros Spaceworks

SoroSuub Corporation

Hoersch-Kessel Drive, Inc.

SarShen SpaceWorks

Akheton Cosmonautic Corporation

Tenloss Syndicate

Koensayr

Ghtroc Industries

Intergalactic Tech Incorporated

Telma Tech Shipyards

Mon Calamari Shipyards

Arkanian Royal Engineers

Arakyd Industries

CorDuro Shipyards

Andromeda Star Forge

United Rebel Front

Cygnus Spaceworks

Iron Skin Shipyards

Lamborari


Overview

Small, slow, and defenseless, the Escape Pod is a necessity for any medium to large ship. These vessels are lifesavers in the event of catastrophic accidents or attacks by overwhelming forces. Throughout history, innumerable naval personnel and civilian crews have reached safety only because they had a sufficient number of escape pods onboard.

Each escape pod can comfortably transport one passenger from doom to survival. A pod can also carry a limited amount of cargo, which may allow for vital information to be saved from destruction. Ideally, ejected pods are soon picked up by a friendly ship; if not, the pods have enough fuel for escapees to reach a nearby planet. Their lack of hyperdrive means that any pods lost in deep space will have to await a recovery vessel, but they do have comm systems, so even then many lives may be saved by the humble escape pod.

External Links