Difference between revisions of "Thearn Nightstaf"
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==Task Force Organizational Structure == | ==Task Force Organizational Structure == | ||
+ | ===Command Staff=== | ||
===Fleet Operations=== | ===Fleet Operations=== | ||
− | ===== | + | =====Notable Units===== |
+ | Battlegroup Alpha | ||
− | + | Battlegroup Omega | |
− | + | Carrier Group Zeta | |
===Star Fighter Corps=== | ===Star Fighter Corps=== | ||
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</td> | </td> | ||
</td> | </td> | ||
− | <td width=600><center><font size=2> | + | <td width=600><center><font size=2>The Ghosts are a specialized recon squadron that utilize heavily modified [[T-Wing Interceptor | T-Wings]] to scout out specific objectives at high speeds and relay that information in real time back to central command. Comprised of daredevil pilots who thrive on living on the edge, the Squadron is also known for it’s high turnover rate, both on the battlefield and off. </font></center> |
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
</td> | </td> | ||
− | <td width=600><center><font size=2> | + | <td width=600><center><font size=2>One of the longest serving active units in the entire task force, Talon Squadron was originally known as the 377th Interceptor Group and was assigned as a support unit to the [[Carrack/S-class Light Cruiser | Rhukar’s Wrath]], which saw action at the [[Battle of Beta | Battle of Beta]] back when it was still a part of the Falleen Royal Navy. </font></center> |
</td> | </td> | ||
</table> | </table> | ||
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</table> | </table> | ||
− | ===Ground | + | ===Ground Operations=== |
+ | =====Notable Units===== | ||
+ | |||
+ | <table> | ||
+ | <tr style="background-color: rgba(0, 0, 0, 0.5);"> | ||
+ | <td> | ||
+ | <center><b>House Varn Phalanx</b></center> | ||
+ | <center>[[File:House Varn.png |150px| ]]</center> | ||
+ | <center>[[File:HouseVarnChiss.png | 100px | ]]</center> | ||
+ | </td> | ||
+ | </td> | ||
+ | <td width=600><center><font size=2>The personal guard of Captain Parek Varn, the unit consists almost exclusively of [[Chiss| Chiss soldiers]] who were former members of the Chiss Expansionary Defense Force, who joined with the Shadow Hunters in the wake of the [[ Battle Of Csilla | Battle Of Csilla ]]. </font></center> | ||
+ | </td> | ||
+ | </table> | ||
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− | = | + | <table> |
− | [[File:1st Tynnan Irregulars.png]] | + | <tr style="background-color: rgba(0, 0, 0, 0.5);"> |
+ | <td> | ||
+ | <center><b>1st Tynnan Irregulars</b></center> | ||
+ | <center>[[File:1st Tynnan Irregulars.png |150px| ]]</center> | ||
+ | <center>[[File:Arcacia ReySHCommander.jpg | 100px | ]]</center> | ||
+ | </td> | ||
+ | </td> | ||
+ | <td width=600><center><font size=2>During Operation Timber, the Shadow Hunters, along with a massive armada formed from ships and personnel from dozens of different organizations and governments across the galaxy, responded to an emergency transmission from the newly discovered world of Tynna, which was under attack from a sizable force of bandits. In the aftermath of the battle, a small group of Tynnans decided to sign up with the Shadow Hunters to carry on the good fight where ever they were needed. This group formed the basis of what would become the 1st Tynnan Irregulars, a unit which specializes in providing humanitarian aid to live fire conflict zones. What they lack in formal training, they more then make up for with enthusiasm and compassion provide relief to those in need. </font></center> | ||
+ | </td> | ||
+ | </table> | ||
===Intelligence Corps=== | ===Intelligence Corps=== | ||
− | + | =====Notable Units===== | |
− | ==== | + | Kitade Commandos |
===Logistics and Support Division=== | ===Logistics and Support Division=== | ||
+ | =====Notable Units===== | ||
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[http://www.swcombine.com/community/news/display.php?postID=40887 Operation Timber] | [http://www.swcombine.com/community/news/display.php?postID=40887 Operation Timber] | ||
− | [http://www.swcombine.com/forum/thread.php?thread=71394&page=0 The Nar | + | [http://www.swcombine.com/forum/thread.php?thread=71394&page=0 The Nar Shaddaa Incident] |
[http://www.swcombine.com/forum/thread.php?thread=70182&page=0 Tripping the Rift] | [http://www.swcombine.com/forum/thread.php?thread=70182&page=0 Tripping the Rift] |
Revision as of 12:33, 20 October 2018
Thearn Nightstaf | |
Biographical Information | |
Race | Kiffar |
Homeworld | Kiffu |
Clan | Kitade |
Mother | Deceased |
Father | Deceased |
Marital Status | Single |
Spouse | None |
Siblings | Two: Ayame Aevum (Sister)(Deceased), Sister (Unknown) (Alive?) |
Children | None |
Physical Description | |
Gender | Male |
Height | 6 ft 0 in |
Coloring | Tanned |
Hair Color | Blonde |
Eye Color | Green |
Political Information | |
Affiliation | Clan Kitade, Shadow Hunter Task Force |
Rank | Captain |
Contents
Background
Early Life
Thearn Nightstaf was born on the planet of Kiffu into the Kitade Clan, to a bounty hunter father and a clan mystic mother. Much of his early life remains a mystery, as Thearn has remained tight-lipped about his time on Kiffu before following the path many of his clan took; heading off world destined for the space lanes. What is known is that he is the eldest born child of three and that both of his parents were killed during the Black Sun Crisis, though the exact circumstances surrounding their deaths has never been fully revealed. Like many Kiffar children, Thearn was indoctrinated into the traditions of his clan at a young age.
Hunter
Trained from nearly before he could walk in the ways of the Kitade Shadow Hunters, Thearn learned to blend into the background of nearly any location while stalking his prey, be it the shifting sands of the eastern deserts of Kiffu to the bustling streets of Ven Karyna Sunport on Kiffex.
Upon reaching puberty and successfully completing the survival trials that all Kitade youth take and returning home with the skull of a Crag Katarn (a local desert variant of the normally arboreal species) that he slew in single combat, he was recognized as an adult and granted the surname of Nightstaf by the tribal elders. The name is inscribed on the mask that he always wears, which was carved from the jawbone of the skull taken from the Katarn he slew. More then just an accessory, the Kitade Shadow Hunter Mask serves to identify it's wearer as a member of the Kitade's Warrior caste. Each mask is as unique as it's bearer, and if the clan member who's name is inscribed on it were to some how lose possession of it, it is considered a great dishonor.
Wanderer
Always swathed in a grey cloak, with his tribal mask over his face, Thearn's true features are seldom fully revealed to the galaxy, and even then only to those whom he trusts implicitly. Thearn's younger sister Ayame was killed during an incident that was rumoured to be in relation to Black Sun, he now flies the Viper Starfighter she gifted to him into battle to honour her memory.
Equipment and Abilities
Notable Ships
Known Associates
Clan Kitade
A minor clan based in the western deserts of Kiffu, Clan Kitade is noted mainly for it's nomadic lifestyle and hunters skilled in the art of stealth. Valuing guile and cunning over brute force, the warriors of Clan Kitade are commonly found working as scouts and explorers across the galaxy. The qukuuf of Clan Kitade is that of a black splayed katarn claw, commonly worn along the left side of the face, signifying the symbolic relationship the clan has with the Crag Katarn and other wild beasts that dwell in the desert wastes of Kiffu where the tribe originated.
Shadow Hunter Task Force
A battlegroup formed around a small cadre of Kiffar warriors who survived the Black Sun purges of Kiffex and Kiffu, as well as other disparate groups from across the galaxy, including significant Chiss and Falleen contingents.
The Task Force specializes in peacekeeping and rescue operations, but members have been known to take on a wide variety of mission profiles as the situation calls for it.
Base of Operations
Port Nowhere (Luxury Space Colony)
Formed out of the hulk of a abandoned Lictor-class Dungeon Ship, the origins of the deep space colony known as Port Nowhere have been long forgotten. Whether converted to a base by a group of pirates, or colonized by refugees fleeing from some distant conflict, the former prison ship has become a thriving community for those with no where else to go.
While not originally based out of the colony, it became home to the mercenary group after they defended the inhabitants from a large group of slavers. Having been exiled from their homes in the Azurbani system, many of the Kiffar Shadow Hunters moved their families off their warships and on to the colony, to the mutual benefit of both groups. They were likewise joined by representatives from the displaced Chiss and Falleen populations of the task force, leading to a thriving settlement building up around the once derelict space station.
Task Force Organizational Structure
Command Staff
Fleet Operations
Notable Units
Battlegroup Alpha
Battlegroup Omega
Carrier Group Zeta
Star Fighter Corps
Notable Units
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Ground Operations
Notable Units
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Intelligence Corps
Notable Units
Kitade Commandos