Escape Pod
Scape Pod | |
Navigational Stats | |
Hyperspeed | 0 |
Sublight Speed | 10 MGLT |
Max Speed | 100 km/h |
Maneuverability | 5.00 |
Sensors | 0 |
ECM | 0 |
Abilities | |
Escape Pods | n/a |
Docking Bay | n/a |
Hangar Bay | n/a |
Landing Capacity | Yes |
Flight Grade Repulsorlifts | Yes |
Graviton Generators | n/a |
Docking Port | n/a |
Medical Room | n/a |
Storage Room | {{{storageroom}}} |
Recycling | {{{recycling}}} |
Weapons/Utilities | |
Weapons/Utilities | n/a |
Cargo Stats | |
Weight | 10 T |
Volume | 170 m³ |
Weight Capacity | 0,1500 T |
Volume Capacity | 2 m³ |
Max Passengers | 2 |
Party Slot Size | 1.00 |
Hull Statistics | |
Length | 6 m |
Hull | 5 |
Shield | 0 |
Ionic Capacity | 1 |
Raw Materials | |
Raw Material Price | 7,223 |
Quantum | 1 |
Meleenium | 15 |
Ardanium | 6 |
Rudic | n/a |
Rockivory | 3 |
Tibannagas | n/a |
Varmigio | n/a |
Lommite | 9 |
Durelium | n/a |
Bacta | n/a |
Hibridium | n/a |
Varium | n/a |
Affiliations | |
Affiliation | Aurora Technologies Corellian Engineering Corporation Drax Industries FreiTek Inc. Falleen Naval Contracts Kuat Drive Yards Rendili StarDrive Incom Corporation MandalMotors Olanji/Charubah Terra Stryker Industries Triumvirate Space Technologies Tapani Starship Cooperative Tion Mil/Sci Industries Koros Spaceworks SoroSuub Corporation Horizon Corporation Tenloss Syndicate Cygnus Spaceworks Byblos Drive Yards Ailon Nova Guard Darkness Koensayr Manufacturing Ghtroc Industries Cloud City Neuro-Saav Technologies InterGalactic Banking Clan Huppla Pasa Tisc Chiss Ascendancy Meteora Enterprises Cancerian Technologies Telma Tech Shipyards Trilon Inc. Dukha Industrial Ardenian Drive Yards Sienar Fleet Systems Firaxan Heavy Industries Bakuran Shipyards Shobquix Yards Telgorn Corporation |
Small, slow, and defenseless, the Escape Pod is a necessity for any medium to large ship. These vessels are lifesavers in the event of catastrophic accidents or attacks by overwhelming forces. Throughout history, innumerable naval personnel and civilian crews have reached safety only because they had a sufficient number of escape pods onboard.
Each escape pod can comfortably transport one passenger from doom to survival. A pod can also carry a limited amount of cargo, which may allow for vital information to be saved from destruction. Ideally, ejected pods are soon picked up by a friendly ship; if not, they have enough fuel for escapees to reach a nearby planet. Their lack of hyperdrive means that any pods lost in deep space will have to await a recovery vessel, but they do have comm systems, so even then many lives may be saved by the humble escape pod.