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Falleenrace thumb.JPEG
Average Height1.4 to 1.6 meters
Skin colorGreen, Red
Hair colorblack, brown, grey
DistinctionsSmall scales, naturally exude pheromones at will
Average lifespanUp to 250 standard years; up to 400 years in rare cases
Known MembersList of known Falleen

The Falleen are a reptilian humanoid species that occupies the Falleen star system. They are a handsome species exotic in appearance with scaled, gray-green skin and a spiny, sharp ridge that extends down the center of each individual's back. They are most known for being able to produce pheromones at will that are so powerful that they can, often sexually, manipulate other species into following their will.

Biology and appearance

Falleen back.jpg

The typical ridges on a Falleen's back

The Falleen's ridge is indicatave of their reptilian nature, as is their ability to change skin color. Female Falleen look slightly different from their male counterparts, in that the spinal ridge is smaller, their skin is lighter, and the ability to change color is somewhat more limited.

Unlike most reptilian species, Falleen grow hair. The females like to wear it long and adorn it with combs and beads. The males wear their hair tied up in a single braid or topknot. In recent years, some females have taken to wearing topknots, in an effort to obtain the same elevated status as is enjoyed by the males.

The species is considered aesthetically pleasing by most humanoids. Although their physique is perceived as well defined and attractive, the widespread acceptance they enjoy is not solely based on appearance. The peromones they emit are used to control the perceptions of others - perceptions that the Falleen frequently manipulate to their advantage. Falleen pheromones are so powerful, they can produce an almost hypnotic effect, and the manipulations often take on lustful overtones. The Falleen are also a long-lived species, living 250 standard years on the average. Some healthy individuals have been known to live 400 years.

What also makes the Falleen attractive is the aura of mystery in which they have wrapped themselves. They are not a talkative species and tend to be pensive. They do not show emotion in public, and they maintain a great deal of control over their physiology. Culturally, they remain stoic and shun outward signs of passion and anger. They experience emotion, but simply don't show it. As a result, the Falleen regard beings who do show their emotions to be inferior.

They have also harnessed the ability to control their skin color and have learned to use it as a covert weapon, reverting from their normal shades of gray-green to red or orange, for example, in order to exude an essence of confidence and mastery. They use their pheromones to enhance the effect and further make a subject susceptible to suggestion. Pheromones may also be used between Falleen as communication tools, although they always suspect duplicity and remain disciplined in order to resist suggestions that may be imposed on them by others.

Society and culture

Falleen society is feudal, based around a system of Noble and Minor clans. Prior to the Great Plight Monarch rulers govern their kingdoms, caring more for internal political intrigues and the display of their wealth, rather wasting resources in waging war against one other. These kings maintain commerce with one another and occasional arguments over boundary disputes are never taken to extremes. Young Falleen nobles will sometimes spend part of their adolescent years on what is called a pilgrimage, a tour of the galaxy that allows them to experience all it has to offer. Most of them return to employ what they have learned when the time comes for them to ascend to their noble duties.

While the Falleen have employed space travel technology for generations, they rarely ventured to the stars. Because they consider the Falleen system to be the bastion of the galaxy's greatest culture, they prefered to manage their own affairs on their homeworld, rather than deal with offworlders. Their music, sculpture, art, and architecture provide a source of great pride for them, although they rarely share them with offworlders.

Because they consider the Falleen system to be the bastion of the greatest cultures in the galaxy, they prefer to manage their own affairs on their homeworld, rather than deal with offworlders. Their music, sculpture, art, and architecture provide a source of great pride for them, although they rarely share them with offworlders.

These views led to the resistance of Falleen Clans against Imperial occupation. The Clans united and founded the Confederation of Falleen Noble Clans or the Falleen Federation. Since that time Falleen have been actively involved in all manner of galactic events, as central figures in major conflicts and alliances.

The Falleen diaspora is found throughout the galaxy. Many heed the call of their clans, and many rejoin the now expanded Falleen Federation, which includes the homeworld of a number of other races.

Regardless of position within the galaxy, most Falleen belong to or are recognised by their traditional clans.

The Sejm

The Sejm is a traditional gathering of Falleen Nobles and Clans to resolve issues. The Modern Sejm is a representative voice for the Clans of the Falleen and integrated homeworlds of races within the Federation that serves at the pleasure of the King of the Falleen Federation.

Falleen Clans

Clan Traditions


The Wanderers, the Lost, the Unguided. Before the Plight, some Falleen fell to the temptation of ‘exploration’ and ‘adventure’, leaving Falleen Prime in order to travel the cosmos. Others have been taken forcefully, becoming enslaved to one of the many pirate groups present in the galaxy. In some extreme cases, Falleen members have actually been cast out from their clan and forced to survive on their own with little social support. Either way, these Falleen have long since forgotten their third name, their Clan Name, and are looked upon with mixed feelings by the Prime Clans, curious as to how to react to such difference. Some clans will easily take in Yhu’ra as their own, while others may feel disdain or even content, especially if they were the ones that originally rejected them. Yhu’ra usually do not participate in Falleen politics until they have joined a clan, but have been known to create their own small business’s in order to survive.


An extremely taboo word, it is often used as an insult or to scare disobedient Falleen children. Those clan members who have committed acts of atrocity or worse can be officially labeled with this by their clan leader, and are automatically expelled from both their clan and their family. Other then clan leaders, this is the only part of Clan culture that is officially recognized by the government, and being named Karghr is legitimate reason for being jailed and tried. The word Karghr itself was almost impossible to say in public in years past, but nowadays it has become much more apart of slang and gutter speech.

Mixed Blood

Mixed clan blood is very common, and typically the child’s clan follows that of the fathers. All clans support marriage with outside groups, although in the case of the Huruk-Rah this may unfortunately lead to some form of innate prejudices surfacing.

Marrying and breeding with other races is thought of as peculiar by most Falleen, while some find it outright blasmephy and will go to any length to harass those not of pure strain. The Falleen Federations government, however, has no prejudice against different blood strains remaining in office.

The Primal Law

Any member of a Clan may challenge their clan leader for control of the clan. This law dates back to the years following The Plight, when it was every Falleen for him or herself, and it was necessary for the strongest to rule. The actual form of competition has changed over time and differs from clan to clan, from downright savagery to a more of a refined game sometimes being used, but it always results in either a new leader or a reaffirmation of the old one. In times of crisis or expansion, the Primal Law has often been totally ignored, and currently is only used once a tribes leaders trust or rulings have been doubted or seen as unjust. A clan leader need not always comply to a challenge, especially if most of his or her clan supports him/her, but if the hopeful successor finds enough backing, then the clan leader will feel little choice but to engage this would be leader. Some rival Clan leaders have been known to back would be uspurer’s in order to gain favor with the new leader if they make it into power. This Law is not to be used lightly, and most new members should keep away from its temptation unless they feel justified by using it.


The time of initiation comes for all Falleen, and before a youth is recognized as being Hyarla they must have proven themselves a useful member of Falleen society or to a particular clan. Ancient rites of passage have focused mainly on tasks of strength or skill, but the modernization of our culture has allowed for the differentiation of each specific duty a member must have performed before become recognised fully.

Clan Hierarchy


Originally fought for to the death (sometimes the case even now), the clan leadership represents the pinnacle of Falleen social power. The Clan leader has special privileges, access to restricted facilities and a whole host of respectful clansmen under his or her direction. The Clan Leader must be the guiding light for the clan, looking after internal problems and solving social ills, and he should make it his duty to represent his clan’s view to the Falleen Government. There is no restriction on how long someone may remain in power, and it is up to the Clan Leader in question as to when they should retire from power.


Sometimes a Clan leader will require the blessings of his religious leader before being able to perform an action, or will need his or her knowledge on how to best perform an action without insulting Kiyorath Dhin. The Tizmarat need not be a member of Clan Chir’dorna, but merely a believer-member of the clan, knowledgeable of the religions workings. Some clans have decided to completely do away with this position, often at the expense of relations with other clans. Chir’dorna Tizmarats often make up the high priesthood of Falleen Prime, belittling the Ta’Shir position within that clan.


Even the wisest of Clan leaders needs guidance at times, and these counselors help him make important decisions when necessary. Noted for their fairness and initiative, they are selected by the Clan leader to form his inner circle. Clan leaders should also beware that it is from within their own Ta’Shir that significant vocal opposition may arise, and possible competition for power. Yar’borouh – After years of service and dedication, any clansmen may be bestowed with Eldership, marking them as a knowledgeable and integral member of a clan. This is a title that is highly respected within Falleen culture, and only the Clan leader can give this distinction to others.


Clan Warriors especially chosen for their undying dedication, strength and skill. When the Clan leader is in need of their services for protection or duties, they will obey immediately, willing to sacrifice their lives if necessary for the clan. The Falleen Government, watchful for misuse of these warriors, has warned these clan soldiers to be able to distinguish between orders that help the clan, and those that may hinder the Falleen race as a whole.

The Noble Clans


“God will have us remember not only what we will eventually achieve in life, but what we have done in the past. It is with his mandate that we have crept from the ashes and helped lead the Falleen race to power.”– Suhra Fyuorl Huruk-Rah, the Clan Nathran addressing his Clan

consul, 25 BF.

Loyal, intelligent, enthusiastic. These are some of the well-known traits of a Huruk-Rah, be it as a soldier, scientist or pilot. Descended directly from the Hyorh’Mah princeship, one of the original ruling families of Falleen, this clan has rebuilt their ancestral home of Jhoust after The Plight. The Huruk-Rah is particularly prejudicial about their bloodlines, finding it difficult to accept new members to the clan who simply don’t have the right genes or particular shade of green skin. Often locking heads with the Eu’maios and Ghera’jh over political control, the Huruk-Rah cannot help but believe that their clan leader is nothing less than complete ruler of all Falleen. Becoming clan leader is incredibly difficult, and requires not only strong support from the elders, but a healthy dose of pure princeship blood. Therefore, clan leadership tends to follow from father to son, until the line is broken and the next strongest bloodline is found. Grudgingly accepting of the shift to Federation-hood, the Huruk-Rah will still jump at any excuse to remind other Falleen of their pedigree and their evident right to the throne. This clan dominates in the city of Jhoust, and with strong economic control there, is able to hold sway political power equal to that of the Eu’maios. Members enjoy a great many benefits from being a part of this clans, and the Falleen government has had to be especially watchful of high level Huruk’s giving privilege to any of their less fortunate clansmen. The Huruk-Rah realize that the Federation has brought the Falleen nation a long way from its days of competing tribes, but they will always remember what might have been had the Huruk-Rah bloodline continued to dominate the planet.

Main Article: Huruk-Rah


“Within an infinite galaxy of possibilities, the obvious is merely the extraordinary made repetitive.”– Shhriovin Delar Mindano, late clan Yar’borouh, during the Federations ceremony of Formation, 0 AF.

Ankhialos was barely the metropolis it is now when it received news via old-fashioned radio wave that Tyrol Mindano and his space exploration fleet had surprisingly returned. The nation was in a state of rebuilding since the Empires massacre, and it was this small group of returning spacefarers, having left in years past to colonize a distant star, who helped craft the current form of government. Bringing with them tales of barren planets and hostile aliens, they were equally amazed at how much Falleen had changed from what they had been taught to remember of it as. The Mindano’s created the first Falleen Federation starfleet, a rag-tag ensemble of freighters and fighters with a limited range, but they were all repaired and flown almost exclusively by the talented Mindanian mechanics and pilots. Tyrol is now dead buried within the Falleen Ossuary, but his clansmen have carried on his dream of Falleen space exploration. Advances in education has enabled many other Falleen to join the ranks of these spacefarers, but most Mindano’s are still known to have some form of connection with the races interstellar travel, and some are even trained since birth by idealistic parents for the singular task of piloting ships.


“Heretics have begun to muster strength within the Clans. Give us your guilty, so that they may be judged properly in the eyes of Kiyorath Dhin.”– Terqu’ran Rhe Chir’dorna, religious announcement given to all clans 4 BF.

Every year as Kiyorath Dhin sweeps methodically across the Falleen desert to deal justice to those who have sinned, the Children of Chir’dorna make a pilgrimage to watch their God’s holy wrath. The current clansmen of Cithorah trace their heritage to that of Cithorah Chir’dorna, the prophet of Falleen Prime, who appeared from the clouds of dust that speck the horizon and United the tribes under his name. Establishing his Commandments as the basis to life, he held freedom to be the true birthright of all Falleen and lead the rebellion on Prime that would eventually lead to the birth of the Federation. Mysteriously disappearing into the wind-swept plains of Carloda, his loss was mourned but the Children still wait expectantly for his return when the Falleen race will need him the most. Despising tyranny, the Chir’dorna have been the largest advocators for a holy Jihad against the Empire, for the crimes it has committed and are continuing to commit throughout the galaxy. While not declaring war against the strongest faction in the universe, clansmen are often found working within the confines of the Temple of Kiyorath Dhin or reminding those Falleen they work with that there is only the One True God. Chir’dornan’s have garnered the reputation for never compromising on their principles, and use the common religion of Kiyorath Dhin to good political use.

Main Article: Chir'dorna


“The Federation must learn to drop the shackles of religion and tradition in order accept the New Age of Technology. If we, as a race, cannot appreciate what the universe has to offer, we will assuredly die out.”– Someratai Ghera’jh, clan spokesman for the 1st Annual Technology Conference, before his assassination.

An elitist party of proletariat scientists, this group could only barely be called a clan. Founded by the Princeps five years after the creation of the Federation, membership is only loosely based around genes and is actually more concerned with merit. The Ghera’jh have been known as excellent advisors in all areas concerning technology, and some clan families and Federation government groups hire them even if they don’t have any particular reason too, mainly to show the rest of the organization that they too have a Ghera’jh working for them. Sometimes dabbling in the realm of politics for their own interests and gains, they usually don’t go far due to the disability to look beyond Falleen research and technology. Based in the major city of Ankhialos, they represent the new wave of both young and old Falleen who have abandoned their traditional clans to form this own branch of life, one both exciting and steeped in its own rules. With internal squabbling occurring on a daily basis, especially when it comes to what areas of knowledge have research priority, it is only their expertise in the advanced sciences that has made them tolerable to most other clans. Often so involved in their work, they can become unaware of things happening outside their realm of reality, and as such many of them suffer from proper leadership skills. New members are accepted in only if a majority of the members agree. Leadership is vote based with the majority vote used to decide who will be the next president, as it seems that most Ghera’jh have simply forgotten that the Primal Law ever existed. But regardless of who is in power, each member first priority is usually to concentrate on their project at hand and make sure that R&D is a relevant part of Falleen life.


“We are the true sons of the land. Kiyorath has given us the sand to walk on and the sun to watch over us, and it is by his providence that we have survived where others have not.”– For’yur Kthra, Clan Tizmarat, conversation with his Ta’Shir, 27 B.F.

Cut off from the landward winds by the Ajiloin Mountains, the desert nomads of Kthran endured intense hardships following the Imperial desecration of Falleen Prime. Isolated geographically from the rest of Falleen society after the civilization’s destruction, the population of Kthran fell into decline until only the strongest and most shrewd remained to protect the sparse and increasingly hostile land of their ancestors. After years without outside contact, these burdened people arduously moved from hunting, to agrarian, to secondary production. The Kthran lived with the foreboding knowledge that survival was the exception, not the rule. Contact with other clans was eventually established, enriching the Kthran with a new sense of culture and idealism, but the desert’s mark continues to show in such aspects as their unique physique and suspicious disposition. Of intimidating physical prowess compared with most Falleen, the combination of difficult labor and constant movement afforded members of Kthran, both males and females alike, a reputation as legendary in strength and agility. Initially wary of outsiders and tradition-breaking ideas, the Kthran suffered from their paranoia and conservatism; many prejudiced Falleen initially ridiculed the Kthran, finding them equally archaic and haughty. With a Machiavellian ethos they have, however, proven to be both diligent and vital members of the Federation. Furthermore their survival-tuned minds and powerful bodies have proven extremely effective both tactically and physically in the Federation Military. The Kthran have no evident animosity toward other clans, but will quickly seek to subvert the status quo when demeaned or undermined , and often find it difficult to work with the more snobbish Huruk-Rah and agrarian phobic Ghera’jh. The Kthran are well adapted to both melee and projectile technology, and their transition of leadership is almost always through some form of combat.

Due to the Kthran’s intimate relationship with the deserts of Falleen Prime, the clan’s Nathran is known as the “Desert Lord” and has come to be viewed as a sort of monarch in his own right. Harsh, overbearing, and often aloof, if not the strongest member of the clan the Desert Lord is almost certainly the most cunning.


“Fellow Falleen, fellow brothers and sisters, fellow bloodline. It is with great difficulty that I bring this news to you.”– Dodotyar Rejuhik Eu’maois, the day after the infamous Dodotyar Scandal of 15 BF.

While the city of Ankhialos was starting to re-grow after the Imperials disaster, one clan was able to affirm its position as a powerful player of Falleen society and politics. Clan Eu’maois, skilled and savvy from years of experience and grooming, has a dedicated number of young adults brought up simply for the task of vying for city and planetary control. A Eu’maios without some form of power is seen as useless, and they are willingly lose all previous scruples or work ethics in order to trade verbatim with brother, cousin or nephew alike in order to find a niche within the Falleen government or community. Large quantities of workers are often used in order to free the immediate family from such trivialities as labor, and so be able to pit against one another in the political arena. Most of this rich clan maintains a façade of friendliness when necessary, so it is almost impossible to weed out the sly from the truly sincere. Once in power, most of these Falleen realize that the Race comes first, and give their full attention to the needs of the nation. However, they must continuously keep a wary eye on those below them, as Eu’maios are bred to battle for political supremacy on a daily basis. This clan is especially known for their deadly use of pheromones, especially when they find it necessary to climb the ladder of power quickly without realizing the repercussions of such a short sighted strategy. Most power struggles within this clan would never result in the Primal Law being evoked, as the Eu’maios are more accustomed to showing the stupidity or disability of the current leader with barbed tongue and the twisting or facts rather then an outright confrontation and the risk of their own precious lives.

Clan Eu'maois was elevated from Minor Clan to Noble Clan status under the rule of King Tholin Dur'aak.

The Minor Clans


"Stand firm, stand together. We fight, we die for each other.”– Derris Chor’matt, Herethka of Clan Aj`Salan to his battalion during the seige of Anhkron, 34 BF.

In the ancient history of Falleen, the city-state of Aj’Salan was one of the most powerful city-states in the western deserts of Falleen Prime. Home to powerful soldiers, the city-state required almost every adult male to enter its military. It had a very Spartan lifestyle, with war and honor being a way of life.

Inter-state wars led to an accumulation of territory, extending the city-state and spreading its forces. Aj’Salan commanders chose to integrate the best warriors of the subjugated states, incorporating their training, skills and abilities, into their own forces. These soldiers remained loyal to their new state, as it offered them freedoms and privileges denied to them by their former allies. Over the years, this led to a pedigree of piloting, armed and unarmed combat unlike anything seen on Falleen Prime.


“The written word is the mightiest tool, builder and destroyer, ever devised. To it we pledge our lives.”– Inscription on the cover of the bound volume containing pages from the first Feleos membership roles.

In ancient times there were soldiers and heroes, potentates and lords, servants and slaves, but one profession was the prerequisite for the existence of all the others: scribe. No one could rule without the written law. No one could hope for success in mass conflict without the written order. The Falleen society could not have risen without its written history and culture. Masters of the written word, languages, and dialects of the Falleen people were truly artists of the highest caliber who ensured the survival and might of the civilization.

Feleos, the ancient Falleen phrase literally meaning “the word,” was the title and mark of early Falleen scribes. They were the recorders of history, communicators and diplomats, and also fierce defenders of all that the Falleen race labored to create. As the written word spread among the peoples, a movement of the educated formed. Those of similar convictions banded together and formed a true Clan to continue the development and defense of all that is Falleen.

In the modern Federation, Clan Feleos thrives. Most still are cut from the same cloth as the members of the ancient eras long past. Our ranks are filled with communicators, diplomats, educators, and history keepers. We serve the Sovereign and contribute to the security of the People by strengthening ties with our allies, keeping our enemies at bay, and educating all citizens who wish to serve.

Feleos warriors see more than an inconsequential pillar of Falleen society in the written word. They serve a higher cause. Our soldiers protect Falleen heritage, sacred history, and the all powerful freedom to write and speak and think. “Feleos” must be protected or otherwise it shall be lost in the great sands of our desert jewel.

While the city-state of Aj’Salan itself as a government fell long ago, the wide geographic area encompassing it still has a large percentage of it’s population serving in the military, and years of development of their skills has honed them into among the most respected warriors in the Federation. Due to their ancient past, Aj’Salan has been much more tolerant and accepting of outsiders. The greatest warriors among them being honored as equally as their Falleen brethren.


"Always, we must remember our past – Always, we must always be honest and steadfast in our duty. Always, we will protect those we love, for the greater good.”– Hertheka Gran’hiror Ienith, first among the Hertheka of Clan Ienith during the admittance of the clan into the Federation.

Ienith, the Falleen word for strength, accurately describes Clan Ienith. This clan traces its lineage back to the Ancient kings of Bajor’kahan, and their secret society of warrior protectors. The Legendary King Hen’kiati had expanded the Bajor’kahan Empire to the very gates of Carloda, an Ancient bastion of Falleen Culture and power. The Carlodi, from who the Bru’jah and Kthran both claim ancestry, could not idly allow such a rival to their power, and began a process of regicide, that saw generations of Bajor’Kahani Kings slaughtered, some still in their mothers wombs. It is said that the dowager Queen Chr’Kalina surrounded herself with elite warriors, who could take on any guise, and detect any trap- these she called the Ienith – as they provided her with the strength to raise and protect King Hertheka the Great.

King Hertheka devoted his life to protecting the Bajor’kahan empire, with such devotion and awe that his name has lived on as the title of the most loyal and dedicated of Clan Warriors throughout Falleen, and the legacy of the Bajor’kahan empire lives today in the modern city of Bajor’kahan built over the ruins of the Bajor’Kahani capital.

The Ienith always fought by the side of their King, and for their king, under many guises, and some archeologists attribute the intrigue of Falleen society directly to these calculating individuals.

With the beginning of the Clan Wars, Clan Ienith set out on a voyage to seek new places to inhabit. The journey was long and hard and filled with many dangers. There are few records that survive from this time, they have been lost or destroyed, and some even suggest that they have been hidden. Clan Ienith have always had their own clan identity and ideology, these are their greatest source of strength and sense of duty, which drove them on into unexplored space.

Upon arriving in the Kanopis system Clan Ienith was at a loss as to where to go. They had traveled far with many hardships and had lost much of their strength. Then came the Tizmarat Amonrath Comn who led Clan Ienith to the Planet Ulaeri. Here life was easier for them and they soon settled into their new life, reviving the almost lost ways of the clan. Opportunity was plentiful and the clan soon flourished and grew strong, yet in these years they developed independently from the rest of Falleen society.

The other bodies in the Kanopis system were harsh and unforgiving and there was a limit to how well Clan Ienith could do on the confines of their secluded planet. The Clan became restless and felt the need to expand once again, but feared the dangers of unfriendly space. Finally word reached them that the Falleen Federation had been renewed and they felt a longing to be reunited with their kind, and once again resume their ancient role as protectors and pillars of strength in Falleen society.

So it was that an envoy of Ienith journeyed to Fallen and made contact with the Falleen Federation once again, renewing the old oath of allegiance to Falleen and to the King.

The Karghr Clans

Karghr – An extremely taboo word, it is often used as an insult or to scare disobedient Falleen children. Those clan members who have committed acts of atrocity or worse can be officially labeled with this by their clan leader, and are automatically expelled from both their clan and their family. Other then clan leaders, this is the only part of Clan culture that is officially recognized by the government, and being named Karghr is legitimate reason for being jailed and tried. The word Karghr itself was almost impossible to say in public in years past, but nowadays it has become much more apart of slang and gutter speech.

These Clans have lost their status within the Federation due to acts against the Falleen Government and the Falleen Clans that have chosen to align with the Federation and the new King, Rick Farlander. A vote was brought before the Sejm concerning the charges against them. After much discussion and debate, it was decided in a unanimous decision to declare these clans as Outlaws and Karghr clans. On Year 13, day 336 King Rick Farlander declared the vote passed and accepted into Falleen law.


“A clever businessman never turns his ears away from the masses. It is the very whim of the common falleen that make or break those who would hope to rule the Sariln.”– Lorgah Brujah to his son, Korlorah, 28 BF

Along the dry desert plains of Eastern Carloda, simple hospices were erected by Lorgah Brujah in an attempt to create safe havens for those traveling the Sariln trading routes. Lorgah soon became considerably wealthy through the frequent visits of passing caravans, and was wise enough to put most of what he earned back into his work. What started as a few scattered outposts eventually became bustling, self-sufficient towns, and the descendents of Lorgah’s families carried on the businesses. Following in the tradition of Lorgah himself, the sons and daughters of Brujah are sent out into the world in order to learn how to survive through honest work and dedication. Most of these young Falleen find their way with other Brujah families, and so a cycle occurs where parents send out their children and then take in the young from other families. The children are taught since birth that they are to accept the movement form family to family, and it is almost taboo for a young adult to remain with their original family into adulthood. There has been only a handful of Brujah guilty of nepotism over the past millennia, and so the system has continued almost flawlessly, those already in power willing to accept Brujah and other Falleen willing to work into the fold. A Clan Brujah leader will often go out of his way to help inter-clan relations run smoothly, and most clan businesses work under respectable and decent conditions. Clan Brujah members often make expert peacekeepers, and are known to mediate between clans over conflicting issues.

Notable People

Lord Tholin Dur'aak, a Prince of Falleen and Huruk-Rah noble who first unified to clans to found the modern Falleen Federation.

King Jado Dur'rik, A Huruk-Rah noble, nephew of Tholin and current King of the Falleen Federation.

Rick Farlander, a former slave with an illustrious career in who rose to be the Nathran (leader) of Clan Chir'dorna and a short tenure as King of the Falleen Federation. Currently leader of the Chirdona Manufacturing.

King Bisz Aldaris A former Rebel Alliance Admiral and King of the Falleen Federation. Of Clan Mindano.

King Eldrick Kuraine A former king of the Falleen federation, elevated then killed by Prince Tholin. Of Clan Huruk-Rah.

Prince Qel Dar a former Dark Prince of Black Sun and Huruk-Rah noble.

Teyacapan Quetzalxochitl is most known as former leader of Ailon Nova Guard when it was a mercenary organisation part of the Galactic Alliance. Eventually sold his government and their assets to the Galactic Empire.

Jude Vatz of Clan Eu'maios was with the Falleen Federation for a long time and was appointed Viceroy of Tresario Star Kingdom before it seceded on Year 12 Day 37. He was crowned king of Tresario on Year 12 Day 95.

Ximaro Jix has been labelled many things over the standard years. He was the founding father of Dark Star Hellions but before that he worked in both the Imperial Union as in the Galactic Alliance on different occasions. Now he runs the Zann Consortium.

The Huruk-Rah noble Clan consists of a number of significant individuals whose influence has extended well beyond Falleen.