Trade Federation

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Trade Federation
Political information
Motto An Empire of Trade
Type of government Oligarchy
Head of State Viceroy Salamku Derov
Head-of-Government Duceroy Vas Felix
Executive branch Cabinet
Legislative branch Cabinet
Judicial branch Department of Justice
Affiliation Galactic Concordiate (Year 14 Day 104)[1]
Formerly Imperial Union (Years 9-13)[2]
Societal information
Capital Taanab
Territory Colonies

Inner Rim

Expansion Region

  • Prackla
  • Vensensor

Mid Rim

  • Esuain
  • Naboo (Chommel Sector)
  • Terr'skair
  • Wornal

Outer Rim

  • Bakura
  • Bri`ahl
  • Koradin
  • Moddell
  • Pacanth Reach
  • Stensen
  • Watza
  • Zuma
Language(s) Galactic Basic
Currency Galactic Credits (Imperial Dataries)
Historical Information
Date of establishment Year 0 Day 5
Status Active
Holosite Trade Federation

The Trade Federation is one of the galaxy's largest governments, with over 200 billion citizens. The Federation, which initially gained galactic prominence as a monopolistic trading empire, was rebuilt on the foundations of honour, integrity and profit. It has always maintained those foundations, striving to hold its members to the lofty goals that come with such a motto.

Although dominated for most of its early history by Neimoidians, the Trade Federation now welcomes recruits from all races and walks of life. The Federation is one of the most talented and diverse organizations in the galaxy, and those qualities are reflected in its high profits and high salaries. The Federation has a long history of technological achievement, and is fully committed to innovation, technological progress and implementation of new ideas. In addition to this, the Federation is still steeped in its commercial roots, delivering basic and luxury goods to billions of clients galaxy-wide and generating prosperity for its citizens on dozens of planets.


The Trade Federation can be broadly separated into two categories: government bodies (or branches of the Trade Federation per se), and nationalized subsidiaries.


The Trade Federation's executive leader is known as the Viceroy. The Viceroy functions as Head of State, leader of the cabinet and Commander-in-Chief of Trade Federation's armed forces. He typically rules from one of two locations: the Viceroyal Palace on Taanab or his mobile command ship, the Federation Flagship TFF Prosperity. The Viceroy's second-in-command is called the Duceroy, who shares in performing the Federation's day-to-day operational duties, and generally serves as the head of the Department of the Treasury.

The Trade Federation consists of several ministries to carry out the mission of the Federation. Each of the ministries is made up of departments that specialize in specific duties of the ministry:

Ministry of Defense Ministry of the Interior Ministry of Production Government Affairs Detached Departments
Dept. of the Navy Dept. of Industry Dept. of Manufacturing Dept. of Admissions Evocati Order
Federation Security Service Dept. of Logistics Dept. of Trade Dept. of Culture Citizenship Approval Board
Intelligence Dept. of Recycling Dept. of External Affairs The Veil
Dept. of Resources Dept. of Justice

The leader of each ministry, in addition to overseeing the portion of the government in his or her purview, serves as a member of the Trade Federation Cabinet. Below the Cabinet, the Trade Federation Directorate serves the needs of the Federation on a departmental level, discussing broad issues or needs in specific areas of the administration of the Federation.


The Cabinet is composed of the most senior officers of the government of the Trade Federation, who are the Viceroy, Regent, Duceroy and heads of the three Ministries. Overseen by the Viceroy, the Cabinet is the true decision making body of the entire Trade Federation. The existence of the Cabinet dates back to the forming of the new Federation and the first true Viceroy, Corbin Esco. All cabinet Ministers are nominated by the Viceroy and then presented to the rest of the Cabinet for confirmation with a majority vote. If they are approved, they are sworn in and then begin their duties. Members of the Cabinet serve at the pleasure of the Viceroy, which means that the Viceroy may dismiss them or reappoint them at will.

The Cabinet may choose to allow advisors within the Cabinet Chambers for discussions of interests to the Trade Federation. An advisor must be a citizen of the Trade Federation or a Subsidiary that is nominated by the Cabinet, then approved unanimously by the Viceroy, Regent, Duceroy and Cabinet Ministers prior to admittance to the Cabinet Chambers. Advisors serve a lifetime term. Cabinet Advisors are typically former Cabinet members who have gained absolute trust of the Viceroy and the Cabinet after sufficiently long & dedicated service to the Trade Federation.and are responsible for appointing a new Viceroy if the current one steps down without nominating a successor.

If he so chooses, the Viceroy may appoint a Regent, the closest adviser who serves on the cabinet and succeeds the Viceroy (though the Duceroy is the Governmental Second-in-Command) in case of emergency or the incapacitation of the Viceroy. In such an event, the line of succession for leadership of the Trade Federation is as follows:

  • Regent (If appointed)
  • Duceroy
  • Minister of Defense
  • Minister of the Interior
  • Minister of Production

Defunct Positions:

  • Minister of State
  • Deputy Minister of the Interior
  • Deputy Minister of State
  • Deputy Minister of Defense
  • Deputy Minister of Production


The Directorate is the forum for discussing issues of governance for the Trade Federation, and to inform the Cabinet on matters of decisions. The Directorate is made up of all the Directors (HC-1 and up) within the Trade Federation. Its purpose is to discuss any and all issues at the Department Head level.

  • Minister of Defense
  • Minister of the Interior
  • Minister of Production
  • Chancellor of Government Affairs
  • Joint Defense Fleet, Commanding Officer
  • Joint Defense Fleet, Executive Officer
  • Federation Security Service, Commander
  • Director of Industry
  • Deputy Director of Industry
  • Director of Logistics
  • Deputy Director of Logistics
  • Director of Recycling
  • Deputy Director of Recycling
  • Director of Resources
  • Deputy Director of Resources
  • CEO, Baktoid Armor Workshop
  • COO, Baktoid Armor Workshop
  • CEO, Centurion Arms
  • COO, Centurion Arms
  • CEO, Dorinian Military Corps
  • COO, Dorinian Military Corps
  • CEO, Kuat Drive Yards
  • COO, Kuat Drive Yards
  • CEO, Rendili StarDrive
  • COO, Rendili StarDrive
  • CEO, Techno Union
  • COO, Techno Union

Chief Justice

Techno Union is one of the longest continuously-partnered nationalized subsidiaries to work with the Trade Federation.

The Chief Justice is an official charged with the duty of interpreting Trade Federation laws, including the Federation's Charter and Articles of Confederation. He is the supreme authority in all Federation territories on legal questions, and his ruling is considered law on any interpretation of Constitutional matters. He answers only to the Viceroy.

The Chief Justice also must personally conduct all court cases concerning charges of grievous offenses against officials and members of the Trade Federation, presiding over a jury consisting of the cabinet and a random selection of other members. Lawyers for the prosecution and the defense are both appointed by the government.

Nationalized Subsidiaries

To aid in the functions of the government branches, the Trade Federation also retains several nationalized subsidiaries that specialize in areas not easily coordinated by the government. These subsidiaries are:

These subsidiaries specialize in production, recycling, mining and paramilitary support to further the goals of the Federation, and their hierarchies are closely intertwined with the daily administration of Federation business.

Former Subsidiaries:

Commendations and Awards

The Federation has a wide variety of commendations that are awarded to Federation members as well as to personnel of its nationalized subsidiaries. These awards are given for exemplary service to the goals of the Federation, and they are prized quite highly by some members.


The Founding Era

Caritas and Filordi Co-founded the Trade Federation

The origins of the Trade Federation have been obscured by the many years since its foundation, but it is generally held that the Neimoidians joined with several other races in creating a cooperative trading endeavor spanning several planets. Most historians believe the Federation was probably a Neimoidian idea, as that race assumed leadership of the Federation throughout its whole first era. The Caritas and Filordi races were among the earliest recorded sentient species to join the fledgling Trade Federation.

As the Trade Federation grew in power and scope, its leadership became synonymous with that of the planet Neimoidia, and the Federation's leadership position was merged with the royal rule of Neimoidia. Ultimately, the Federation's ties to Neimoidia were downplayed as the Federation took on the governing of more planets, and rule of Neimoidia was devolved to a Federation-appointed governor. The last vestige of the royal connection between the Trade Federation and Neimoidia is the retention of the title Viceroy for the highest-ranking Federation executive.

The adoption of an aggressive expansionist policy led to a period of rapid annexation to the Federation of neighboring planets, hyperspace routes and star systems. The Federation had a reputation throughout this period for using strong-arm tactics to brow-beat local governments and populations into submission to Federation rule. As the Federation took on more and more of the daily governmental administration of these territories, it gained enough political sway to receive a seat in the Senate of the Old Republic.

Much of the Trade Federation's early success can be attributed to its brilliant droid manufacture. Droids were designed for heavy lifting, piloting, and finally for military application. Trade Federation inventors and researchers applied their current technologies to many other ares, creating profitable automated spy drones and starfighters, as well as complicated systems to automate the deployment of battle droids. With these innovations, the Federation was able to automate many aspects of its operations, cutting back on overhead costs and maximizing profits.

The Expansionist Era

In the days of the Old Republic's decline, the Trade Federation leveraged its efficiency and growth into galactic political favoritism. The Federation saw unprecedented growth in this period, largely due to back-room deals on Coruscant that kept Republic interference with annexation activities to a minimum. Many smaller worlds, aware of the change in the political climate, willingly joined the Federation. The Federation became a powerful regional government while still pursuing profit. This combination served the Federation very well; using its governmental status allowed Federation leadership to create wealthy trade routes, mining colonies and a vast infrastructure geared toward manufacture.

The early Trade Federation used its battle droids to pursue an aggressive expansionist policy.

To defend and maintain this infrastructure, the Federation began construction of a massive fleet. Trade Federation engineers adapted the huge Lucrehulk cargo haulers into a fearsome armada. The automation systems devised by Federation inventors allowed the ships to operate as capital-level warships with only a small fraction of the crew requirement of similiar-sized ships.

This period was marked by corruption both in the ranks of the Federation and the Old Republic political establishment. Budgetary deficits and legislative gridlock resulted in multiple taxes on trade routes, measures that harmed the Trade Federation's profit margins. In protest, the Federation took a high-risk political gamble, blockading the prominent planet of Naboo in protest. The blockade was initially a success, but a resistance movement broke the blockade, forcing the Federation to retreat in disgrace.

With the beginning of the Clone Wars, the trade Federation allied itself with the growing separatist movement, funneling funds, weapons and battle droids into the separatist side. The alliance proved to be a very unwise decision for the Federation, as the Jedi-led clone army crushed the separatist's military strength and exposed the Federation's involvement in the revolt. Nearly overnight, the Federation's influence began to evaporate, as clients abandoned the politically-embattled government. Many smaller planets and systems that had been pressed into joining the Federation abandoned their membership to take shelter under the banner of the newly-founded Galactic Empire. Bickering and infighting reduced the Neimoidian effectiveness at running the Federation. When the Empire dissolved the Imperial Senate, the last vestiges of the Trade Federation's political power were swept away. The Federation was now little more than a glorified shipping company that couldn't keep a Viceroy in place for more than a month or two. The final blow came with the complete collapse of its shipping trade routes and heavy taxes levied by local governments. The Federation defaulted on several loans to the Hapes Consortium, and was placed under the control of Hapan authorities by sectoral bankruptcy courts.

The Refoundation

With the formal loss of the Trade Federation a great opportunity presented itself for the right individual. An enterprising young Hapan named Corbin Esco approached the Hapes Consortium asking to purchase the rights to the Trade Federation logo, blueprints and meager assets. The prospect of recouping any of their losses from the Trade Federation bankruptcy enticed the Hapan authorities, who assented to the offer immediately. With the purchase, Esco assumed the title of Viceroy, and set about restructuring the Federation. Viceroy Esco purged the centuries-long prejudice in favor of Neimoidians, choosing instead to pursue talented beings from all races in the hopes of creating a solid base to build the new Federation.

Viceroy Corbin Esco

Esco also swept away the old Neimoidian system of nepotism, replacing the privileged few who ruled the Federation with an organized cabinet. Slowly, with the help of the new cabinet, Viceroy Esco began to rebuild the military of the Federation, not for annexing smaller systems, but to protect the shipping lanes the Federation pilots carved out.

Looking to start afresh as a business, Viceroy Esco decided to create a new base of operations for the Trade Federation in the Glythe Sector, a sparsely-populated sector rich in natural resources. The Federation's new headquarters were constructed in a small settlement on the planet Vinsoth, from which the company began a modest interplanetary trade operation.

Horizon Corporation, not taking the new Trade Federation seriously, attacked a flight of Y-wings in neutral space. The flight, on a reconnaissance mission for the Federation, immediately sent out a distress signal, and reported the attack. The action led the cabinet to declare war on Horizon Corporation. Over the following weeks, hostilities escalated between the Federation and Horizon, before a settlement was forged by Viceroy Esco to end the conflict.

Under Viceroy Esco, the Federation grew strong enough to be considered a regional power-broker again. The Glythe Sector began to experience real economic growth under the new Federation policies. A heavy emphasis on building and resource-gathering fueled a steady increase in population growth in the Glythe Sector, and several planets began to approach the Federation with requests to come under the umbrella of its prosperous system. By the time Viceroy Esco stepped down from his duties, the Trade Federation had undergone a transformation unlike few others the galaxy had seen: from a small organization on the brink of complete annihilation to a burgeoning government in its own right.

Rise of the Confederacy

Viceroy Horley Cyan

After Viceroy Esco stepped down, cabinet member Toran Slisik carried the title of Viceroy for a short time. Under his brief reign, Viceroy Slisik and the cabinet decided to embark on an ambitious new endeavor: to form a devolved yet unified coalition of corporate entities to further the Trade Federation's ideals of establishing an order based on honor, integrity and profit. Under the banner of the new Confederacy of Independent Systems, Commerce Guild, Techno Union, Dorinian Military Corps and Corporate Alliance would bring their expertise in various areas for the general benefit of all members, allowing the Trade Federation to govern and coordinate the activities between organizations.

Viceroy Slisik retired shortly after the founding of the CIS, leaving the cabinet to choose Horley Cyan to be the next Viceroy. Under his direction and with the aid of the new resources available to the CIS, Viceroy Cyan led the Federation to an era of construction and expansion. This expansion was larger than any the Federation had experienced since the Expansionist Era under the Neimoidian administration. To help him in these endeavors, Viceroy Cyan appointed a bright young officer named Bren Morgarr to be his Duceroy. Under the rule of Viceroy Cyan, Kuat Drive Yards, Combank, Haven Corporation and the Triumvirate Security Force joined the CIS, rounding out the conglomerate. Further, a huge expansion of operations in the Glythe sector was undertaken, securing a solid foundation of commercial, industrial and defensive infrastructure that still serves the Federation to this day.

War With Galactic Empire

Viceroy Cyan retired from office after a prosperous reign, looking for the challenge of new and exciting endeavors. At this time the cabinet sent a request to Corbin Esco, who had been on extended leave of absence, asking him to return and serve the Federation once again. Viceroy Esco decided to return for a second term of service, setting aside his desire for a peaceful retirement. It was not a moment too soon for Viceroy Esco to return to the Federation. The Federation had been under pressure from the Galactic Empire to agree to the Imperial State and Commerce Pact, a trade alliance that would undermine the operations of the Trade Federation and sacrifice the independence of the CIS. After due consideration and consultation with the cabinet, Viceroy Esco decided to decline the agreement, angering Emperor Vodo Bonias. The Galactic Empire declared war on the CIS for the rejection, forcing Kuat Drive Yards and Combank (both Empire-allied subsidiary corporations) to withdraw from the CIS.

Viceroy Bren Morgarr

The war raged for months, taking its toll on Federation systems, the unity of the CIS, and Viceroy Esco's health. After holding out as long as he could, Viceroy Esco was forced to step down from his duties once again. After a brief recuperation period, Esco retired in peace to spend time with friends and family. The power vacuum left behind after the Viceroy's resignation caused electoral confusion and threw the CIS into disarray. Darvock Tarion, the Minister of Government Affairs, put his name forward for the position of Viceroy, undermining the vote of the Federation cabinet. When Tarion discovered that the cabinet would not support him, he took his bid for power to the rank and file of the whole CIS, influencing the popular election with ballot falsification and duplicate voting records. The Federation cabinet removed Tarion from office, declaring the election void due to corrupt practices. The cabinet chose instead to appoint Bren Morgarr as the new Viceroy.

Upon taking up his office, Viceroy Morgarr immediately contacted Imperial authorities with the intent to end the war that had ravaged the Federation-controlled sectors. A short truce was declared so that the sides could negotiate a long-term peace. When Viceroy Morgarr went to the peace summit, he was shocked to find the Empire proposing the Federation accept the Imperial State and Commerce Pact. Viceroy Morgarr again declined the pact, throwing Emperor Bonias into a rage. The Empire promptly declared war on the CIS again, and hostilities resumed.

The Golden Age

The driving force behind Viceroy Morgarr's reign was the desire to support the Federation even in the face of a large-scale war with the Galactic Empire. It was not enough to replace the organizations that had left the CIS, Viceroy Morgarr wanted to expand it more than ever before. Under his watch, Haor Chall Engineering, Lant Mining Corporation, The Order of Kampar, Triumvirate Mining Corporation, InterGalactic Banking Clan and Stars` End Entertainment all joined the CIS. Upon the resignation of his first Duceroy, Centauri Tyridius, Viceroy Morgarr appointed the CEO of Techno Union Jacob Jansen to the post. Under this Viceroy/Duceroy team, ambitious growth projects were completed and unprecedented population growth was achieved throughout Trade Federation systems. It was during this system that the Federation base on Lekua IV was completed. To cap these successes, the Farfin sector fell to Federation military forces, causing a much-needed respite in the war against the Empire. With these accomplishments completed, Viceroy Morgarr resigned, leaving the cabinet to appoint a successor. The cabinet made the easy choice to try to continue Viceroy Morgarr's success, settling on Duceroy Jacob Jansen.

Peace and Reform

Viceroy Jansen's first goal was to end the war with the Galactic Empire, a war that he long had felt was unnecessary and harmful to the Federation. Viceroy Jansen met privately with the Emperor, in a closed-door session. Nobody know what was said in that meeting, but when he emerged, Viceroy Jansen confirmed that a cease-fire had been brokered between the two governments. It was the beginning of increasing cooperation between the Federation and the Empire.

Viceroy Jacob Jansen

Commercial trade between the two governments proved a boon to the CIS immediately, with a windfall posting massive budget surpluses across the many member organizations. During this time, Arakyd Aerodynes Incorporated, Baktoid Armour Workshop, Confederate Mining Corporation and Triumvirate Space Technologies joined the expansive CIS coalition. With the help of his Duceroy Bub`ba Lou, Viceroy Jansen began a series of reforms throughout the Trade Federation, pruning back much of the acquisitions made during Viceroy Morgarr's reign. In the name of a leaner, more basic operational structure, he set about to bring the Federation back to its founding principles. Although the CIS had more member organizations than ever before, the inefficiency of the system had grown with the conglomerate. After many long months, it was decided to dismantle much of the CIS. The Triumvirate Coalition, including Triumvirate Mining Corporation, Triumvirate Space Technologies, Triumvirate Security Force all withdrew from the CIS, in addition to Arakyd Aerodynes Inc.

Stars` End Entertainment was dissolved, and much of the Haven Corporation's resources were merged with the Confederate Recycling Company. Eventually, the Confederate Recycling Company was renamed after the original Haven Corporation, and worked closely with the Trade Federation for many years. Starsign Shipyards was merged with Techno Union, and the Confederate Mining Corporation was merged with the Commerce Guild. Finally, after many small steps, the CIS was disbanded completely, with most remaining organizations absorbed into various arms of the Trade Federation with a few nationalized subsidiaries retained as close allies of the reorganized Federation. The newer, more efficient Federation thrived, seeing the completion of extensive mining and housing operations on Rafa V and a flurry of new recruits joining the government, eager to serve. With its reorganization firmly in place, the Trade Federation was ready to take its first steps into even greater galactic prominence.

Imperial Union and Beyond

With its new-found peace and purpose, the Trade Federation was ready to explore alliances with the other major governments of the galaxy. Viceroy Jansen was approached by the Galactic Empire with an offer to join the Imperial Union, an offer to which the cabinet and Directorate agreed. Such a step was significant, as it would inevitably push the Trade Federation toward the Imperial side of the galactic civil war, compromising the Federation's strictly-maintained neutrality. On Year 9, Day 295, the treaty making the Federation a member of the Imperial Union was ratified.

Droid foundries, raw material mines and construction projects have defined the Federation's production activities throughout recent eras.

At this time, Viceroy Jansen and Duceroy Bub`ba Lou began the second phase of their reforms. Having pruned back the excess of the CIS, they set about to create a controlled organization for production, an arm of the Trade Federation that would oversee and organize all of the government's production needs. This arm was founded as the Ministry of Production, and it proved to be a powerful arm for the Federation.

Under the ministry of Olwin Froon, plans for rapid and aggressive development of planets like Rafa V were installed, creating a hyper-local approach to economic development. By opening the projects up to any Federation members with the funds to build, the Ministry of Production fueled growth while further investing the officers and officials of the government. Further, by focusing on only a few planets at a time,the Ministry was able to keep a watchful eye on the construction, ensuring a proper balance of industry and services to serve the planet's population. Many planets were scanned and tapped for raw materials which could be used for the construction of ships, vehicles, building or other products. Nearly overnight, the Department of Logistics had its hands full with requests to move millions of tons of raw materials from everywhere to everywhere else. Under this system, the galaxy watched as the Trade Federation's formula for success embodied its original founding mandate, instilling honor and integrity wherever it went, while supplying profit for citizens, officials and members as well.

With the economic goals of the Trade Federation more than successfully met, Viceroy Jansen and Minister of Defence Kage Renbukai set about organizing and building up the tools to defend what the Federation had spent so much effort to create. Each of the Federation-controlled sectors was closed off to outside space traffic, requiring freighters, haulers and fighters alike to carry a Federation Flight Permit to fly in that space. Specific open-trade port planets and systems were designated, giving outsiders who had no permit a chance to funnel their goods into Federation territories. One such planet is Varno in the Glythe Sector. This system provided a measure of protection for the construction projects overseen by the Ministry of Production. Any intruders into Federation space could be identified and pursued more easily and quickly than ever before.

Once the borders of the Federation were brought under control, Viceroy Jansen and Minister Renbukai began to plan out an ambitious plan to grow the Trade Federation Navy into a well-oiled military machine. With the combined cooperation of the Ministries of Defence, Production and Interior, the Trade Federation began an overhaul and upgrade of the Federation Naval Forces, refitting or replacing hundreds of ships, from small freighters up to the mighty Lucrehulk Battleships. New fleets of Lucrehulks were commissioned and deployed to the Federation's sectors, adding a second layer of defense to the closed-off systems. However, Viceroy Jansen recognized the dangers of a completely-mobile defense. With a fleet alone, there was always the potential that the fleet might move away from their defense points, leaving the precious planets and systems vulnerable. With a fleet, it would also be difficult to maintain space superiority while keeping ships anchored to specific locations.

Lucrehulk Battleship

It was decided instead to build defensive platforms in the systems where they were most needed, keeping massive defensive firepower precisely located for the defense of the most valuable star systems. Under the personal direction of Viceroy Jansen, the Sector Defense Initiative installed dozens of Golan-class defensive installments across Federation space. The initiative took years to completely implement, but upon its completion, it freed up dozens of Lucrehulks to make effective patrol flights, greatly strengthening the Trade Federation's military prospects.

It was at this point that Duceroy Bub`ba Lou, who had served the Federation faithfully for many years, was forced to resign from his duties as Duceroy due to the many constraints on his time and health. Although under his watchful gaze the Federation had become a far more efficient organization, Duceroy Lou was still in high demand all over the Federation, putting down minor emergencies and helping to continue the reforms started by Viceroy Jansen. Rather than lose such a talented ally, Viceroy Jansen elected to nominate Duceroy Lou as his Regent, naming him next in succession for the position of Viceroy, but allowing him much more time to care for the Federation and his health. Regent Lou is still omnipresent in the Federation, and can be found working in almost any department on any day. Viceroy Jansen named Minister Renbukai his new Duceroy to replace Regent Lou.

Most recently, Viceroy Jansen led the Trade Federation into a powerful alliance with the Hapes Consortium. For the first time in history, each government pledged a full militaristic, economic and social alliance to the other. Viceroy Jansen signed the Trade Federation/Hapes Consortium Alliance with Hapan King Jessy James, ruler of the Hapes Consortium. The alliance began with an historic document signing in the Stenness Node's Aweris System. Together, Federation and Hapan military forces controlled and secured the Stenness Node Sector, a territorial acquisition from a trade with the Galactic Empire.


The Trade Federation has traditionally maintained a strict neutrality in the conflict between the Galactic Empire and those who oppose them. However, over time, the growth of the Federation began to attract unwelcome attention from both sides of the Galactic Civil War. To prevent the Federation from growing too strong and joining the Rebels, the Empire went to war with the Trade Federation. After a long conflict, both sides decided to draw up peace plans that laid the foundation for a more harmonious cooperation in the future. The Trade Federation is now a member of the Imperial Union, an axis of great powers dedicated to the stability and prosperity of the galaxy. Membership in the union does not necessitate a compromise of the Federation's neutrality, but it might in the future. It is widely considered to be a solid step by the Federation toward the Imperial camp should the Galactic Civil War reach a crisis point.

The Hapes Consortium is allied with the Trade Federation. Going further than a non-aggression pact, both governments have pledged mutual economic, military and cultural aid should the need arise. Furthermore, both sides of the pact have committed to join forces in military exercises and sectoral security measures.


The Trade Federation's history of technological innovation spans more than a century, a fact worthy of pride on the part of all Federation members. Under the innovative minds at the Trade Federation laboratories on Vinsoth, powerful automation systems have been developed, resulting in progressively advanced droid intelligences and abilities. Further, these automation systems, when blended with Federation ship-building technologies, allow for large-scale shipping and space superiority fleets to be operated at only a fraction of the ordinary cost or crew size.


B-1 Battle Droid

Main Article: Battle Droid
B-1 Battle Droid

The mainstay of the Trade Federation's military has long been the iconic B-1 Battle Droid. Although this warrior machine is a holdover from the Clone War era, it is still very servicable in open-combat situations. Its low production cost makes it easy for the manufacturer or buyer to use these droids in superior numbers, providing cheap disposable infantry for a surface army. The B-1 used to rely on a droid control ship for operation, but modern processor cores with updated decision-making algorithms make this unnecessary. This droid has the ability to pilot surface vehicles and use an assortment of weapons, including blasters, rifles, grenades and high-yield explosives. Some groups have used these droids as walking bombs, outfitting them with thermal detonators and sending them to march into enemy installations. Due to an ancient trade-dispute court settlement, the Trade Federation currently shares the copyrights to this model with Cerberus Corporation.

B-2 Battle Droid

Main Article: Super Battle Droid
B-2 Battle Droid

The B-2 Battle Droid was the concession that although updated B-1 Battle Droids are powerful, the design could still be vastly improved. Incorporating many elements from the earlier B-1 model, the B-2 bears heavy blast-resistant armor to protect its receptors and cognitive unit much better. Built-in heavy blasters pack a powerful punch, but this droid has the drawback of a very high center of gravity, making it a liability should its movement sensors malfunction. It is rumored that the Federation designed this droid to regain the corner on the battle droid market after losing their exclusive copyright to the B-1 model to the Cerberus Corporation. However, the Trade Federation's top marketing officials have denied this, citing the droid's increased cost of production as a proof against the accusation.

Destroyer Droid

Main Article: Destroyer Droid
Destroyer Droid

The Destroyer Droid embodies the height of mobility and firepower in a security droid. The ability to fold and unfold was heralded as a brilliant measure at the time of the droid's invention, and the compact travel style allowed fast movement over short distances. Once unfolded, these droids become set firing installations, allowing more complex firing patterns to be utilized. The delicate joints required for folding and unfolding make this droid very susceptible to enemy fire, and most come equipped with blast-proof energy shields to compensate for this drawback. The droid's limited mobility measures prevent it from used in most types of terrain; the Destroyer is typically used as a defensive measure in buildings and on-board capital-level starships.


Armoured Attack Tank

Main Article: Armoured Attack Tank
Armoured Attack Tank

The Armoured Attack Tank (AAT) is a formidable battle tank, heavily armored and loaded with firepower. All of the most vital components to the vehicle are located in the rear, behind several layers of armor. The tank can be used by sentient pilots or linked to four B-1 Battle Droids with special software to operate the tank. Researchers have shown that the AAT experiences a 37% increase in efficiency when the battle droids pilot, but the tank posts a 45% increase in battle-effectiveness when sentients pilot it. The main armament consists of a heavy laser based in the main turret, and is supported by two forward-facing secondary lasers. The armament is rounded out by a concussion missile launcher with plasma stream option. An armaments tray allows for fast and simple reloading of armaments. These tanks almost exclusively stay in the use of the Trade Federation, but a few have been found serving as the bulwark of small armies of Warlords on the Outer Rim, almost certainly the product of high-risk smuggling in the weapons black market.


Single Trooper Aerial Platform

The Single Trooper Aerial Platform (STAP) is a fast repulsor-based support/scouting vehicle. Whether piloted by sentients or specially-programmed B-1 Battle Droids, this craft gives surface-based troops an advantage in almost any situation. The STAP allows the user to travel at high speeds, scouting enemy installations or laying sensors down in contested areas. If the pilot runs into trouble, the STAP is more than prepared to deal with threats. Powerful side thrusters make this vehicle a difficult target to hit, and dual blaster emplacements provide the firepower necessary to batter a way back to friendly territory. These lightweight craft are not heavilt armored, but are made from recycled materials. The Trade Federation advertises the renewal-friendly factor to this relatively cheap and very reliable vehicle. The low cost of production ensures a healthy profit for the Federation, and this vehicle is traditionally one of the Federation's best sellers, particularly in the Glythe Sector.


Lucrehulk Battleship

Main Article: Lucrehulk 3210 Battleship
Lucrehulk 3210 Battleship

The Lucrehulk 3210 Battleship is the pinnacle of Trade Federation engineering. The Lucrehulk was originally decised as a massive cargo hauler, utilizing the best of the famous Federation automation systems to make loading and unloading of cargo much faster and efficient. At over three kilometers in diameter, the enormous vessels resemble flattened disks with a central sphere containing the ship's bridge and reactor assemblies. With the militarization of Federation interests, the Lucrehulks were adapted in surprising ways. The ships were outfitted with huge compliments of heavy lasers and automated starfighter drones. Landing ship flight groups were devised for the rapid and efficient deployment of surface armies, and a massive contingent of support ships outfitted with heavy missiles are used against opposing capital ships. The Lucrehulk is the ultimate space-superiority ship, acting as a gigantic base of operations for space missions and as a headquarters for ground army movement. Many Lucrehulks are outfitted with droid control centers, allowing the Federation to operate huge droid armies, armour and atmospheric superiority missions from the bridge of the ship. This starship has become so much identified with the Trade Federation that it is now incorporated into the Federation's flag, banners and logo.

C-9979 Landing Ship

C-9979 Landing Ship

The C-9979 Landing Ship was not originally designed by Trade Federation engineers, but by Haor Chall Engineering, who won the rights to design the ship for the Federation. The Federation's engineering corps was occupied with perfecting the automation systems of the droid control centers in the Lucrehulk, xausing the Federation to opt toward contracting the project. Nevertheless, the Trade Federation promptly purchased all rights to the production of the ship once the design was complete, leaving Haor Chall to focus on vehicles instead of ships. The C-9979's immense wings are removable for ease of storage and docking. When deployed, powerful tensor field generators bind the wings to the craft, strengthening the overall structural integrity if the ship. In past days the C-9979 were used to transport Battle Droid from Lucrehulk 3210 Battleship to the surface of a planet. Since Lucrehulks were outfitted with landing capabilities, the C-9979 is used as a medium strike-landing ship for precision missions.

Pnath-Class Shuttle

Pnath-class Shuttle

The Pnath-Class Shuttle, also known as the Sheathipede-Clss Transport Shuttle, is an exotic but clunky looking personnel shuttle manufactured by the Trade Federation during the late Old Republic period. This shuttle was widely used throughout the Republic, with a fast hyperdrive by pre-Imperial standards. It has a weak sublight engine, an inconvenience for in-system travel. The Pnath is a defenseless ship, bearing no weapons. Its weak shields and thin armor provide little defense in the event of an attack. Because of this, the Pnath was usually only used in low-risk regions or well-secured star systems. Nevertheless, the lack of defenses proved a major drawback in design, as several lawsuits were levelled at the Trade Federation after pirate attacks on the unarmed Pnaths resulted in hostage situations. After a partial recall, the Federation opted to halt production. Modified Pnaths can still be found all over the galaxy, used for transporting personnel and equipment.

XS.009 Scarab

XS.009 Scarab

The XS.009 Scarab was originally built by Xi Char Cathedral Factories, and is largely considered an outdated ship model. Not wishing to risk pilots in such an old design, the Trade Federation outfitted these ships with artificial intelligence cotrol following the Federation's acquisition of the design. With basic laser armaments, modest armor plating and weak shields, this light fighter is little more than a nuisance to most modern starfighters. The Scarab has low maneuverability and speed, and is usually put on low-priority missions that do not require precision. The main advantage of these fighters are their low cost and the coordination abilities of the droid minds that control them. A well-coordinated group of Scarabs have the ability to swarm stronger targets, destroying or weakening them before taking heavy losses. This ship is now almost exclusively used in backwater systems as an advance scout for security threats. A few have also been placed into orbit above planets as cheap and tiny planetary defense probes.


E-5 Droid Blaster

E-5 Droid Blaster

In building droid armies, the Trade Federation ran into a difficult choice concerning weapons: quality or quantity? Considering the expendible nature of the B-1 Battle Droid, the decision was easy. The result was the E-5 Droid Blaster, a cheap short-range weapon with low maintenance costs. With a low rate of fire, limited power-cell energy and less-than-pinpoint accuracy, the E-5 is a lasting testimony to the quantity-over-quality view. The most constant feature of the standard-issue Battle Droid weapon was the fact that buyers of Battle Droids replaced the E-5 with better blasters upon receipt of their purchse. Manufacture of the E-5 halted once the B-2 Battle Droid went into production, since the newer line of droids came equipped with a heavy blaster. Not many E-5s can be found in the galaxy today, as most of them were melted down or scrapped over the years.


The flag and logo of the Trade Federation have undergone many revisions over the years, with the earliest versions of the logo eing merely a berge of the ancient Filordi glyphs for the Trade Federation's initials. Early in the Expansionist Era this logo was discarded in favor of the simple Lucrehulk outline used in the flag today. During the Clone Wars, the Lucrehulk design was set aside in favor of the hexogonal logo used by the Confederacy of Independent Systems.


Trade Federation Flag

With the collapse of the old Confederacy and sale of the Federation to Corbin Esco, the Trade Federation was rebranded.

Viceroy Esco brought back the Lucrehulk design, but updated the colors and schema of the Federation flag, drawing on the color values of the heraldic tradition of his native Hapes. He retained the royal blue that had always been the color of the Federation, adding white and red to the flag. The design of the flag is now as follows:

A blue field with a red stripe, horizontal along the center of the lower third of the flag. Surrounding the red stripe are two parallel white stripes, twice the width of the red stripe. Superimposed on the stripes is the white shape of the Lucrehulk, bound in blue.

A description of the flag's meaning can be found in the Federation Archives in the Viceroyal Library on Vinsoth. The description dates back to the reign of Viceroy Horley Cyan:

"If viewed in the light of traditional Hapan heraldic colors, the red of the flag means military strength and valor in battle. This is at the heart of the Federation's foundation, as evidenced by its location at the center of the lower third of the flag. The white, symbolizing peace and honor, wraps or covers the red stripe, tempering the military efforts of the Federation with the guiding lines of virtue. The Lucrehulk is also white, superimposed over the red line, showing that the use of the Lucrehulks is devoted to the stability and benefit of the citizens of Federation territories. Lastly, the traditional blue of the Federation represents truth, integrity and loyalty, which binds the Lucrehulk and the whole banner together as these principles do of the Federation."


Main article: Timeline


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Holonet links


Trade Federation
Subsidiaries Baktoid Armour Workshop · Centurion Arms · Commerce Guild · Dorinian Military Corps · Haven Corporation · Kuat Drive Yards · Rendili StarDrive · Techno Union
Allies Galactic Concordiate Trade Federation · Mandalore · Hapes Consortium · Tion Hegemony · Aurodium Legion
Other Allies The Wraiths · Alpha Medical Corps (Protectorate)
Sectors Adari · Airon (Protectorate) · Anthos · Bakura · Balmorra · Bri`ahl (Protectorate) · Chommel/Naboo · Darlonn · Koradin · Ktilac Regions · Moddell · Orus · Neshig · Nouane · Pacanth Reach · Prackla · Stensen (Protectorate) · Terr'skiar · Watza · Zaric · Zeemacht Cluster · Zuma
Branches Defense · Interior · Production · State · Government Affairs · Evocati Order
Other Laws of the Trade Federation

Second Galactic Civil War
Rebel Alliance

Rebel Alliance

Other Anti-Imperial

Blue Star Dominion · The Antarian Rangers and Galactic Alliance-ARK- · The Invid Order · Jedi Order · The Resistance · TIEFE · Rogue Squadron · Triumvirate Coalition)

Imperial Union

Black Sun · Galactic Empire · The Faerytail Family · Tresario Star Kingdom

Imperial Union-aligned


Galactic Concordiate

Aurodium Legion · Mandalore · Tion Hegemony

Galactic Concordiate-aligned

The Wraiths

Shadow Dominion

Zann Consortium · Biotech

Battles and Conflicts
Major Conflicts

Adlentar · Alderaan · Bacta Wars · Berchest · Beta · Churnis · Corellia · Dellalt · Dostra · Dressel · Hosnian · Kashyyyk · 2nd Krmar II · Meridian · N'zoth · Sacorria · 1st Tatooine · 2nd Tatooine · Trellen

Major Hostile Takeovers

Takeover of The Antarian Rangers (Y9 D221 - Y10 D341) · Corporate Sector Authority Nationalisation (Y5 D139 - Y10 D102) · Takeover of the New Republic

Wars of the Galaxy

Black Sun Crisis (Y3 D53 - Y3 D293) · Cron Conflict (Y11 D64 - D297) · First Imperial Civil War (Y-2 - Y0) · Second Imperial Civil War (Y1 D307 - Y3 D290) · Third Imperial Civil War (Y6 D318 - Y10 D160) · Fourth Imperial Civil War (Y11 D291)

Related Wars

Outer Rim War (Y7 - Present Day) · Mandalorian Civil War (Y16 D35 - Present Day)