Z-95 Headhunter
Z-95 Headhunter | |
Navigational Stats | |
Hyperspeed | 0 |
Sublight Speed | 50 MGLT |
Max Speed | 500 km/h |
Manoeuvrability | 7.00 |
Sensors | |
Sensors | 1 |
ECM | 0 |
Weapons | |
Proton Torpedo Launchers | 2 |
Ion Cannons | 0 |
Heavy Lasers | 2 |
Concussion Missile Launchers | 0 |
Cargo Stats | |
Volume | 450 m³ |
Weight Cap | 0.5000 T |
Volume Cap | 1 m³ |
Max Passengers | 1 |
Hull Stats | |
Length | 12 m |
Hull | 50 |
Deflector Shields | 20 |
Ionic Capacity | 10 |
Armour | {{{Armour}}} |
Estimated RM Price | 47,335 Credits |
Affiliation | FreiTek Inc. |
Overview
One of the more successful in-system fighter designs, the Z-95 is the direct predecessor of the versatile X-Wing starfighter. It has a canopy that gives the pilot nearly all-around visibility and uses a heads-up flight information display. The cockpit is a little cramped but contains a full life-support package, an ejection seat and internal halon fire extinguishers. A swing-wing and fuselage design maintains stability and reduces stress from high-G accelerations. These fighters are legendary for taking severe beatings and still holding together. That survivability makes them very popular amongst pilots, who are often reluctant to switch to better performing starfighters. The lack of a hyperdrive severely limits the usefulness of the Z-95, restricting it to planetary defense or assault, if used from a carrier ship. Originally produced as the Z-95 Superiority Fighter, it was soon noticed after production had started, that these craft were capable of taking out a significant number of opponents. This earned it the nickname of Headhunter, which was thought to be a more catchy name and a good selling point. Very early models still carry the designation Z-95 SF, but apart from that are identical to the later produced craft.