Thorrn Razer

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Count Thorrn Razer
Thorrn.png
Biographical Information
Race Corellian
Homeworld Alderaan
Mother Arthalinea Rist
Father Sallaros Rist
Spouse none
Siblings (in descending order of age)
  • none
Children None
Born Alderaan, Year -12 Day 9
Physical Description
Gender Male
Political Information
Affiliation (in order of precedence)
Title Count
Prior Affiliation (in alphabetical order)
  • none

Count Thorrn Razer is the son of Arthalinea and Alderaanian Nobleman Sallaros Rist. Thorrn is the

hereditatry Count of the Noble House Rist. At the age of four, Thorrn was enrolled in the illegal

Exchange Academy to study the arts of espionage and assassination. He was given the name Razer as

part of his training, due in part to his sharp wit.

Five years later, during a deep-space training session and the last session before Thorrn could

become an apprentice, their ship was attacked and the students were all placed in an escape pod.

Stranded in the escape pod after the pirate attack Thorrn managed to take charge of the students

and kept them all alive. They were eventually found by House Knight's consular ship, en route to

Coruscant. Knowing that his family would face certain exile if he was discovered, Thorrn adopted

the surname Razer, based off his Exchange training identity. While onboard, Thorrn was abused by

the guards until Prince Jeff Knight ordered the guards to not take their anger out on children.

After being sure that he could not be followed, Thorrn sent a secret message to his mother and

father to let them know he was alive, but could not contact them. Thorrn decided to keep his

alias permanently, to protect his family and became active in Alderaan's criminal elements.

During his fifteenth year, Thorrn discovered the plot to assassinate the royal family of

Alderaan. As a blooded-noble of Alderaan, he owed his allegiance to the crown, and owed a debt to

Prince Knight. It was Thorrn who contacted the Senator's security chief and gave the Knight

family time to escape Coruscant. He also contacted his mother and father, and they were able to

escape Alderaan with him. All three flew to a rallying point on Corellia to meet up with other

nobles who had been able to evade capture and execution. Once there, Razer sought out Prince

Knight and asked for his help in protecting his "passengers." During their meeting, however,

Exchange bounty hunters had located Thorrn's ship and relayed this information. It wasn't long

before the entire starport was engulfed in a firefight between the Royal Guard, House Rist's

bodyguards, and bounty hunters. Thorrn was cut off from his family.

Joining Jeff and his brothers, Thorrn was also upset with Daistheron Conclave's decision to not

go back and rescue those left behind. At the next port, Thorrn jumped ship and withdrew the

credits from several private accounts. With that money, he purchased another starship and went

back to Corellia in a failed attempt to search for his mother and father. To this day, he doesn't

know what happened to them.

After several years wandering the galaxy, picking up the odd job to make ends meet, Razer met

Jeff Knight once again. This time, Thorrn was smuggling illegal spice in Rebel Alliance space.

Arrested and charged with smuggling, Thorrn thought his days were numbered. A blood test

confirmed that he was listed in an Exchange database as an operative and also an Alderaanian

noble. Jeff was furious and had Razer brought to his ship. It was at this meeting that Thorrn's

life would change forever.

Faced with the knowledge that he would certainly be executed, as the Alliance had no love for

Exchange operatives, he revealed his past to Knight. Once again, Knight had mercy on Thorrn Razer

and instead of being executed, Jeff pulled some strings so he would only serve fifteen years of

hard labor in an Alliance prison.

During his stay in prison, Thorrn learned to survive by a combination of his wit, training, and

natural talent. Thorrn's skills came to the attention of the warden, and when asked to provide

replacement troops and operatives, the warden was more than happy to get rid of this

troublemaker.

On his first mission, Thorrn and his squad were sent on a suicide mission. Thorrn shocked his

superiors when not only he, but the whole team returned. During the debriefing, it was discovered

that Thorrn had gone off orders and instead caused the entire city's power generator to explode,

instead of cutting the line that went to the Imperial Intelligence office. This explosion killed

dozens and injured hundreds, but also had the added advantage of drawing the stormtroopers

guarding the II office away from their posts in order to respond to the emergency. It was decided

that Thorrn's actions were too unpredictable to trust and he was not offered a position in the

Alliance, but their agreement to release him from prison was honored.

Shipless and stranded Thorrn signed on as a crewman on a freighter. While on board, he was known

for his acerbic nature and his uncivil way of accomplishing tasks. After two years on the

freighter, he was promoted to First Mate and finally learned who he was really working for. It

seems his fate is to be intertwined with his Prince's, for the freighter was contracted to

Nagatee Inc. and Jeff was the Vice President of this company. It was on this first haul that the

ship was by pirates. The captain was killed in the opening volley, but managed to get the shields

up. Thorrn recognized the markings immediately and ordered the freighter rammed into the pirate

capital ship. Causing more damage to the pirate frigate, as it was unshielded to allow fighters

to launch, Thorrn led his crew in a boarding action and took the ship. He executed every pirate

he could find and told his crew to show no mercy. For this action, he was commended by the

Nagatee crown and asked to appear in the Royal Court. For his actions, the Crown gave him command

of a new starship and a crew, under the employ of Nagatee Inc.