CAP-2
CAP-2 Captivator | |
Navigational Stats | |
Max Speed | 10 km/h |
Maneuverability | 6 |
Sensors | 4 |
ECM | 0 |
Terrain Restrictions | Black Hole Terrain, Gas Giant, Mountain, Ocean, River, Sun Terrain, Swamp, Volcanic |
Weapons | |
Weapons | 1 Light Blaster |
Cargo Stats | |
Weight | 2 T |
Volume | 3.0 m3 |
Weight Capacity | 2 T |
Volume Capacity | 1 m3 |
Passengers | 2 |
Hull Statistics | |
Length | 3 m |
Hull | 20 |
Ionic Capacity | 10 |
Shield | 0 |
Specials | |
Specials | None |
Raw Materials | |
Quantum | 6 |
Meleenium | 40 |
Ardanium | 3 |
Rudic | 61 |
Tibannagas | 2 |
Lommite | 9 |
Rockivory | 0 |
Bacta | 0 |
Hibridium | 0 |
Varium | 0 |
Affiliations | |
Affiliation | None |
Arriving starting in Year 11 in small numbers built by private manufacturers the Captivator is designed as an anti-personnel vehicle. Built in private garages of slave lords originally it would soon be copied by bounty hunters.
The design of the CAP-2 is somewhat similar to that of the Imperial AT-ST, having two legs and a front, center-mounted blaster; but that is where the similarities end. The cylindrical-shaped body, which also acts as the cockpit with the pilot standing within, is covered by a strong bubble-shaped transparisteel visor. Two large mechanical arms sticking off the front of the body enable the Captivator to grab and hold onto its victim. Once captured they are placed into a restraint mounted on the back of the CAP-2.
Many feel that the CAP-2 is too slow, ungainly and loud to be very effective. For this reason ambush is a common tactic used. The vehicle is equipped with a good array of sensors and allows the pilot to quickly and safely detail a map of the surrounding territory and then position itself to be the most effective in capturing any withdrawing enemy troops.