Difference between revisions of "Aurodium Legion"

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| judbranch =  
 
| judbranch =  
 
| affiliation = Neutral
 
| affiliation = Neutral
| territory = [[Farlax Sector]]
+
| territory = <small>
[[Rimma Trade Route Remnants Sector]]
+
* [[The Galaxy|Farlax Sector]]
 
+
* [[The Galaxy|Hijoian Space]]
[[Tapani Sector]]
+
* [[The Galaxy|Kokash Sector]]
 
+
* [[The Galaxy|Tamban Sector]]
| capital = [[Carosi]]
+
* [[The Galaxy|Vannell Sector]]
| language = [[Galactic Basic]]
+
* [[The Galaxy|Praxlis Sector]]</small>
 +
| capital = Unknown
 +
| language = Galactic Basic
 
| currency = [[Galactic Credit]]
 
| currency = [[Galactic Credit]]
 
| from = [[D`Este Realty]]
 
| from = [[D`Este Realty]]
 
[[Tapani Starship Cooperative]]
 
[[Tapani Starship Cooperative]]
| DOE = Year 11 Day 131
+
| DOE = [[Year 11|Year 11 Day 131]]
 
| DOD =  
 
| DOD =  
 
| status = Active
 
| status = Active
| holosite = [http://www.aurodiumlegion.com/index.html Aurodium Legion Holosite]
+
| holosite = [http://www.aurodiumlegion.com Aurodium Legion]
 
}}
 
}}
 +
The '''Aurodium Legion''' (AL) is mercenary government, patrol, and police force. It is the last line of defense for the Farlax Sector and handles all domestic security. The Legion is led by a reptilian commander known as Legate Dorn Zeke who commands the entire group.
  
 +
==Overview==
 +
The Aurodium Legion, named after the sparkling precious metal aurodium, is a contingent of hardened mercenaries centered in the Farlax Sector. Named, funded, and led by Dorn Zeke, a cold-blooded reptile from Barab I, the Legion historically specialized in missions so dangerous that the members of the company were regarded as 'dead men.' In the recent past, however, the Legion has chosen to focus on economic development and construction in the outlying systems of civilized space. Over time, the Legion has become a recognizable mercenary force in the galaxy and has successfully transitioned into a formidable government.
  
 +
As envisioned by Dorn Zeke, the purpose of the Legion is to remove disruptive elements from society and put them to use liberating worlds from tyrannical governments. Recruits include wandering soldiers-of-fortune, failed revolutionaries from remote planets, and deserters from various armies, both defeated and victorious. In its bustling ranks are thrill-seeking adventurers, swaggering bravoes, blockade runners, and professional bodyguards. Grizzled veterans are the dominant element &mdash; thick-skinned, surly-tongued mercenaries, with vibroblades in their belts and guile in their hearts. The Legion also has corsairs from the Mid Rim, including giant Trandoshan renegades, taciturn, dangerous, with Concussion Rifles strapped to their great scaly torsos &mdash; as mercenaries wear blasters openly in the Legion.
  
==Description==
+
==History==
[[File:Dorn Zeke.png|frame|left||Legate Dorn Zeke]]
+
[[File:Dorn Zeke.png|frame|left|Legate Dorn Zeke]]
The Aurodium Legion, more commonly known as AL, is mercenary government, patrol and police force. It is the last line of defense for the Farlax Sector and handles all domestic security. The AL is led by a reptilian commander known as Legate Dorn Zeke who commands the entire group.
+
The Aurodium Legion is a mercenary contingent headquartered in the Farlax Sector, a legendary galactic region of dazzling nebulae and ionized gases situated at the edge of the Deep Core. It is rumored throughout the hyperlanes that the legionnaires are battle-scarred exiles culled from backwater worlds bordering the galaxy's many trade routes. Their recruits are blasters-for-hire paid by the Legion’s high command to exact justice upon corrupt rulers and selfish despots.  
 
 
 
 
 
 
 
 
  
 +
Although the Aurodium Legion claims to be the galaxy's only true mercenary government, knowledgeable spacers insist the organization is merely a front. Indeed, in the black markets of Altyr V, three-fingered usurers have whispered the legionnaires are nothing more than scullions who perform the sordid tasks more cautious governments cannot publicly undertake. They posit the Legion's loyalty lies only with those governments whose subterranean vaults house the largest treasuries. Whatever the truth may be concerning the Aurodium Legion, its history is replete with tales of strife, greed, sacrifice and destruction.
  
 +
According to Bothan spies, the Aurodium Legion was founded by a red-skinned Barabel known by his Core Worlds' name of Dorn Zeke. While trading in the Farlax Sector, Zeke witnessed barbaric cruelty when Zygerrian slavers attacked N'zoth, an underdeveloped planet known for its poverty and lawlessness. Stranded in a N'zoth spaceport, he watched in horror as the slavers struck hard and fast, devastating N'zoth's defenses and blasting the planet's cities into rubble. Ensuing orbital bombardments against refugee shantytowns reduced its natives to abject poverty. The tragic event made a deep impression on the Barabel.
  
 +
Wishing to take action on behalf of the oppressed, Zeke decided to create a mercenary unit to defend backwater planets and searched for a suitable name. As a lifelong miner with an affinity for precious metals, he was particularly fond of aurodium, a sparkling element used ingots, coins, and jewelry that naturally occurs as nuggets found in the alluvial deposits of planetary mines. Believing in the fortuitous karma of the precious metal, Zeke christened his new mercenary unit as the Aurodium Legion, and immediately began recruiting members. Among his motley recruits were Barabel warriors, Trandoshan hunters, Corellian gunrunners, and Rodian enforcers.
  
 
+
In its early days, the Legion subsisted as a mercenary training organization teaching combat skills mainly to non-humans. The training philosophy of the Legion was to use a particular species' natural physical, mental, and cultural abilities to their advantage. Although legionnaires are renowned for their ferocity, they are considered to be little more than 'dead men' among other mercenary groups due to their high mortality rate. Indeed, the Legion once had a fifty percent casualty rate.
 
 
==History==
 
The Aurodium Legion was founded by a red-skinned Barabel known by his Core Worlds' name of Dorn Zeke. While trading in the Farlax Sector, Zeke witnessed barbaric cruelty when Zygerrian slavers attacked Carosi, an underdevelped planet known for its poverty and lawlessness. Stranded in a Carosi spaceport, he watched in horror as the slavers stuck hard and fast, devastating Carosi's defenses and blasting the planet's cities into rubble. Ensuing orbital bombardments against refugee shantytowns reduced its natives to abject poverty. The tragic event made a deep impression on the altruistic Barabel.
 
 
 
Wishing to take action on behalf of the oppressed, Zeke decided to create a mercenary unit to defend backwater planets and seached for a suitable name. As a lifelong miner with an affinity for precious metals, he was particularly fond of aurodium, a sparking element used for ingots, coins, and jewelry that naturally occurs as nuggets or  grains found in the alluvial deposits of planetary mines. Believing in the fortuitous karma of the precious metal, Zeke christened his new mercenary unit as the Aurodium Legion, and immediately began recruiting members. Among his motly recuirts were Barabel warriors, Trandoshan hunters, Corellian gunrunners, and Rodian Enforcers.
 
 
 
  
 
==Timeline==
 
==Timeline==
 
===Year 11 ===
 
===Year 11 ===
Day 130 - the Aurodium Legion is Formed by [[Dorn Zeke]] and [[Helseth Hlaalu]].
+
* '''Day 130''' - The Aurodium Legion is formed by [[Dorn Zeke]] and [[Helseth Hlaalu]].
 
+
* '''Day 131''' - Within a brief period of time, the Legion gains control of the Farlax Sector.
Day 131 - Within a brief period of time, the Legion gains control of the Farlax Sector.
+
* '''Day 178''' - The Rimma Trade Route Remnant are colonized by the Legion.
 
+
* '''Day 178''' - The Legion gains control of the Tapani Sector located in The Colonies.
Day 178 - The Rimma Trade Route Remnant are colonized by the Legion.
+
* '''Day 214''' - The Legion defeats the [[Jedi Order]] and the Exiles at the Battle of Adval.
 
+
* '''Day 220''' - The Exiles are dissolved. Their operations are absorbed by Koensayr.
Day 178 - The Legion gains control of the Tapani Sector located in The Colonies.
+
* '''Day 233''' - The Aurodium Legion and [[Koensayr]] sign a peace agreement.
 
+
* '''Day 305''' - The Legion gains control Skor I, Aganakt, Anarzinbar, F`tang, and K`zar.
Day 214 - The Legion defeats the [[Jedi Order]] and the Exiles at the Battle of Adval.
 
 
 
Day 220 - The Exiles are dissolved. Their operations are absorbed by Koensayr.
 
 
 
Day 233 - The Aurodium Legion and [[Koensayr]] sign a peace agreement.
 
 
 
Day 305 - The Legion gains control Skor I, Aganakt, Anarzinbar, F`tang, and K`zar.
 
  
 
===Year 12===
 
===Year 12===
 
+
* '''Day 280''' - Rawth Shacklefist replaces Qard Sharq as Second in Command for the Aurodium Legion.
Day 280 - Rawth Shacklefist replaces Qard Sharq as Second in Command for the Aurodium Legion.
 
  
 
==Nationalized Factions==
 
==Nationalized Factions==
[[D`Este Realty]]
+
* [[D`Este Realty]]
 
+
* [[Tapani Starship Cooperative]]
[[Tapani Starship Cooperative]]
 
  
 
==High Command==
 
==High Command==
[[Dorn Zeke]] Legate(1IC) [HC-4]
+
* [[Dorn Zeke]] Legate(1IC) [HC-4]
 
+
* [[Rawth Shacklefist]] Prefect(2IC) [HC-3]
[[Rawth Shacklefist]] Prefect(2IC) [HC-3]
+
* [[Gavin Rollan]] Centurion [HC-2]/Director of [[Tapani Starship Cooperative
 
+
* [[Elden Payne]] Centurion [HC-2]/Director of [[D`Este Realty]]
[[Gavin Rollan]] Centurion [HC-2]/Director of [[Tapani Starship Cooperative
+
* [[Asmo Bodan]] Consul [HC-1]/ Assistant Director of [[Tapani Starship Cooperative]]
 
+
* [[Helseth Hlaalu]] Consul [HC-1]
[[Elden Payne]] Centurion [HC-2]/Director of [[D`Este Realty]]
+
* [[Chaac Selasis]] Consul [HC-1]
 
+
* [[Davik Kaisho]] Consul [HC-1]
[[Asmo Bodan]] Consul [HC-1]/ Assistant Director of [[Tapani Starship Cooperative]]
+
* [[Qard Sharq]] Consul [HC-1]
 
 
[[Helseth Hlaalu]] Consul [HC-1]
 
 
 
[[Chaac Selasis]] Consul [HC-1]
 
 
 
[[Davik Kaisho]] Consul [HC-1]
 
 
 
[[Qard Sharq]] Consul [HC-1]
 
  
 
[[Category: Organisations]]
 
[[Category: Organisations]]

Revision as of 23:22, 10 October 2011

Aurodium Legion
Smaller al logo.png
Political information
Type of government {{{type}}}
Head of State Dorn Zeke
Head-of-Government Dorn Zeke
Commander-in-Chief Dorn Zeke
Affiliation Neutral
Societal information
Capital Unknown
Territory
Language(s) Galactic Basic
Currency Galactic Credit
Historical Information
Formed from D`Este Realty

Tapani Starship Cooperative

Date of establishment {{{founded}}}
Status Active
Holosite Aurodium Legion

The Aurodium Legion (AL) is mercenary government, patrol, and police force. It is the last line of defense for the Farlax Sector and handles all domestic security. The Legion is led by a reptilian commander known as Legate Dorn Zeke who commands the entire group.

Overview

The Aurodium Legion, named after the sparkling precious metal aurodium, is a contingent of hardened mercenaries centered in the Farlax Sector. Named, funded, and led by Dorn Zeke, a cold-blooded reptile from Barab I, the Legion historically specialized in missions so dangerous that the members of the company were regarded as 'dead men.' In the recent past, however, the Legion has chosen to focus on economic development and construction in the outlying systems of civilized space. Over time, the Legion has become a recognizable mercenary force in the galaxy and has successfully transitioned into a formidable government.

As envisioned by Dorn Zeke, the purpose of the Legion is to remove disruptive elements from society and put them to use liberating worlds from tyrannical governments. Recruits include wandering soldiers-of-fortune, failed revolutionaries from remote planets, and deserters from various armies, both defeated and victorious. In its bustling ranks are thrill-seeking adventurers, swaggering bravoes, blockade runners, and professional bodyguards. Grizzled veterans are the dominant element — thick-skinned, surly-tongued mercenaries, with vibroblades in their belts and guile in their hearts. The Legion also has corsairs from the Mid Rim, including giant Trandoshan renegades, taciturn, dangerous, with Concussion Rifles strapped to their great scaly torsos — as mercenaries wear blasters openly in the Legion.

History

Legate Dorn Zeke

The Aurodium Legion is a mercenary contingent headquartered in the Farlax Sector, a legendary galactic region of dazzling nebulae and ionized gases situated at the edge of the Deep Core. It is rumored throughout the hyperlanes that the legionnaires are battle-scarred exiles culled from backwater worlds bordering the galaxy's many trade routes. Their recruits are blasters-for-hire paid by the Legion’s high command to exact justice upon corrupt rulers and selfish despots.

Although the Aurodium Legion claims to be the galaxy's only true mercenary government, knowledgeable spacers insist the organization is merely a front. Indeed, in the black markets of Altyr V, three-fingered usurers have whispered the legionnaires are nothing more than scullions who perform the sordid tasks more cautious governments cannot publicly undertake. They posit the Legion's loyalty lies only with those governments whose subterranean vaults house the largest treasuries. Whatever the truth may be concerning the Aurodium Legion, its history is replete with tales of strife, greed, sacrifice and destruction.

According to Bothan spies, the Aurodium Legion was founded by a red-skinned Barabel known by his Core Worlds' name of Dorn Zeke. While trading in the Farlax Sector, Zeke witnessed barbaric cruelty when Zygerrian slavers attacked N'zoth, an underdeveloped planet known for its poverty and lawlessness. Stranded in a N'zoth spaceport, he watched in horror as the slavers struck hard and fast, devastating N'zoth's defenses and blasting the planet's cities into rubble. Ensuing orbital bombardments against refugee shantytowns reduced its natives to abject poverty. The tragic event made a deep impression on the Barabel.

Wishing to take action on behalf of the oppressed, Zeke decided to create a mercenary unit to defend backwater planets and searched for a suitable name. As a lifelong miner with an affinity for precious metals, he was particularly fond of aurodium, a sparkling element used ingots, coins, and jewelry that naturally occurs as nuggets found in the alluvial deposits of planetary mines. Believing in the fortuitous karma of the precious metal, Zeke christened his new mercenary unit as the Aurodium Legion, and immediately began recruiting members. Among his motley recruits were Barabel warriors, Trandoshan hunters, Corellian gunrunners, and Rodian enforcers.

In its early days, the Legion subsisted as a mercenary training organization teaching combat skills mainly to non-humans. The training philosophy of the Legion was to use a particular species' natural physical, mental, and cultural abilities to their advantage. Although legionnaires are renowned for their ferocity, they are considered to be little more than 'dead men' among other mercenary groups due to their high mortality rate. Indeed, the Legion once had a fifty percent casualty rate.

Timeline

Year 11

  • Day 130 - The Aurodium Legion is formed by Dorn Zeke and Helseth Hlaalu.
  • Day 131 - Within a brief period of time, the Legion gains control of the Farlax Sector.
  • Day 178 - The Rimma Trade Route Remnant are colonized by the Legion.
  • Day 178 - The Legion gains control of the Tapani Sector located in The Colonies.
  • Day 214 - The Legion defeats the Jedi Order and the Exiles at the Battle of Adval.
  • Day 220 - The Exiles are dissolved. Their operations are absorbed by Koensayr.
  • Day 233 - The Aurodium Legion and Koensayr sign a peace agreement.
  • Day 305 - The Legion gains control Skor I, Aganakt, Anarzinbar, F`tang, and K`zar.

Year 12

  • Day 280 - Rawth Shacklefist replaces Qard Sharq as Second in Command for the Aurodium Legion.

Nationalized Factions

High Command