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| status = Active
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| leader = [[Crane Baxa]]
| 2ic = [[Mika Noris]]
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| founded = [[Year 9|Year 9 Day 26]]
| founded = [[Year 9|Year 9 Day 26]]
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==Introduction==
==Introduction==
The new Exchange was founded on Day 26 of Year 9. The principles of trust, integrity, and discipline influenced the development of all aspects of '''the Exchange''', both military and commercial. The Exchange is now a leading provider of full-spectrum military services for governments and corporations in and around the Woldona sector. These services include: personnel training, escort, recon and scanning, logistical solutions, construction, force protection, and government or corporate military solutions.
Mutual profit. Mutual survival.
The Exchange is a band of steely-eyed individuals bound together by a spirit of common advancement. We run in the company of profit minded cut-throats where the credit is king. Reward however does not come without risk, and so we look out for each other as we participate in a variety of operations. Weapons, ships, and opportunity can and will be provided to those that seek them. If you want credits, we want you.  
Para-military and commercial services are not currently offered to the public at this time - however - feel free to Darkness Message the current leader with any business proposals you have in mind. All client work is managed through written contracts. The Exchange does not discriminate based on species, home world, or political affiliation (unless it would violate a preexisting contract).
Contact us now to begin what can become a very beneficial partnership.  


==History==
==History==
The Exchange is an elite paramilitary force with a long and violent history.


In its current form, the Exchange bears little resemblance to the criminal organization of the Old Republic, from which it has evolved. Prior to the rise of the Empire, the criminal element was nearly eliminated in its conflict with the Hutts. The remnants coalesced into small splinter groups such as mercenary bands, bounty hunters, and smugglers. Illegal activity had always operated behind the scenes amidst a broad network of traditional commercial interests, such as mining, production, and transportation. These enterprises continued to exist independently after the collapse of the shadow network that funded their creation.  
=Phase I=
While the present day Exchange is vaguely descended from the criminal syndicate of the Old Republic era, it is ultimately an altogether different beast.  


Unbeknown to most, one band of warriors continued to thrive throughout the years, keeping their numbers small and their affiliation to The Exchange all but forgotten. As they gathered their resources and rebuilt their infrastructure, they survived by taking on small jobs with various other organizations, developing contacts, perfecting their trades, and preparing for their rebirth.
Prior to the rise of the Empire, The Exchange was nearly eliminated during a conflict with the Hutt Cartel. While The Exchange's empire of crime splintered, local Exchange bosses circled their respective wagons and broke off into smaller less influential outfits. Whether as mercenaries, bounty hunters, or smugglers these descendants of the once mighty Exchange would continue on amidst a network of traditional commercial interests after the collapse of the shadow network that originally funded their creation. Unbeknownst to most, one band of mercenaries continued to cherish and romanticize the memory of their once mighty Exchange. Gathering their resources and rebuilding their infrastructure, these men survived and perfected their trade.


==Ranks==
This new Exchange first entered the public scene on Day 26 of Year 9 when it claimed control of the Woldona system. Deploying the full weight of it's paramilitary forces, they became the sole authority in the Sevetta sector.  
Following a restructuring under new leadership in Year 12, The Exchange has abandoned formal rank in its entirety rather than the guise of such attempts under previous leaders. Members are instead a collection of privateers, banded together under a common code, The Code of the Brotherhood. The organization is led by the Council of Captains with a shifting figurehead based on operational duties.
 
No longer an empire of crime, it's ultimately debatable whether or not these men had any concrete links to The Exchange of legend. Regardless, the outfit was already ingratiated into the Woldona system, who's populace reveled in the idea of a phoenix reborn. This spectacle proved persuasive despite the negative reputation for criminality which originally characterized The Exchange. The Exchange's past opposition to Hutt cartels also proved popular with Outer Rim denizens on the border of Hutt Space.
 
Unfortunately for men like Mateo Akita, Sotar Loreandel, and Aiden Taan this new Exchange would not be seen into perpetuity, as a new wave of scum and villainy plotted to mantle The Exchange once more.
 
=Phase 2=
 
==Holographics==
*[[File:TXCHorizontal2.png]]


[[Category: Organisations]]
[[Category: Organisations]]
[[Category: Paramilitary Organisations]]
[[Category: Paramilitary Organisations]]
[[Category: Mercenaries]]
[[Category: Mercenaries]]

Latest revision as of 19:27, 21 December 2017

The Exchange
General Information
Status Active
Leader Crane Baxa
Historical Information
Founded Year 9 Day 26
Political Information
Affiliation Independent
Industry Mercenaries
Holosite The Exchange

Introduction

Mutual profit. Mutual survival.

The Exchange is a band of steely-eyed individuals bound together by a spirit of common advancement. We run in the company of profit minded cut-throats where the credit is king. Reward however does not come without risk, and so we look out for each other as we participate in a variety of operations. Weapons, ships, and opportunity can and will be provided to those that seek them. If you want credits, we want you.

Para-military and commercial services are not currently offered to the public at this time - however - feel free to Darkness Message the current leader with any business proposals you have in mind. All client work is managed through written contracts. The Exchange does not discriminate based on species, home world, or political affiliation (unless it would violate a preexisting contract).

Contact us now to begin what can become a very beneficial partnership.

History

Phase I

While the present day Exchange is vaguely descended from the criminal syndicate of the Old Republic era, it is ultimately an altogether different beast.

Prior to the rise of the Empire, The Exchange was nearly eliminated during a conflict with the Hutt Cartel. While The Exchange's empire of crime splintered, local Exchange bosses circled their respective wagons and broke off into smaller less influential outfits. Whether as mercenaries, bounty hunters, or smugglers these descendants of the once mighty Exchange would continue on amidst a network of traditional commercial interests after the collapse of the shadow network that originally funded their creation. Unbeknownst to most, one band of mercenaries continued to cherish and romanticize the memory of their once mighty Exchange. Gathering their resources and rebuilding their infrastructure, these men survived and perfected their trade.

This new Exchange first entered the public scene on Day 26 of Year 9 when it claimed control of the Woldona system. Deploying the full weight of it's paramilitary forces, they became the sole authority in the Sevetta sector.

No longer an empire of crime, it's ultimately debatable whether or not these men had any concrete links to The Exchange of legend. Regardless, the outfit was already ingratiated into the Woldona system, who's populace reveled in the idea of a phoenix reborn. This spectacle proved persuasive despite the negative reputation for criminality which originally characterized The Exchange. The Exchange's past opposition to Hutt cartels also proved popular with Outer Rim denizens on the border of Hutt Space.

Unfortunately for men like Mateo Akita, Sotar Loreandel, and Aiden Taan this new Exchange would not be seen into perpetuity, as a new wave of scum and villainy plotted to mantle The Exchange once more.

Phase 2

Holographics