Thorrn Razer
Count Thorrn Razer | |
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Biographical Information | |
Race | Corellian |
Homeworld | Alderaan |
Mother | Arthalinea Rist |
Father | Sallaros Rist |
Spouse | none |
Siblings | (in descending order of age)
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Children | None |
Born | Alderaan, Year -12 Day 9 |
Physical Description | |
Gender | Male |
Political Information | |
Affiliation | (in order of precedence)
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Title | Count |
Prior Affiliation | (in alphabetical order)
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Count Thorrn Razer is the son of Arthalinea and Alderaanian Nobleman Sallaros Rist. Thorrn is the
hereditatry Count of the Noble House Rist. At the age of four, Thorrn was enrolled in the illegal
Exchange Academy to study the arts of espionage and assassination. He was given the name Razer as
part of his training, due in part to his sharp wit.
Five years later, during a deep-space training session and the last session before Thorrn could
become an apprentice, their ship was attacked and the students were all placed in an escape pod.
Stranded in the escape pod after the pirate attack Thorrn managed to take charge of the students
and kept them all alive. They were eventually found by House Knight's consular ship, en route to
Coruscant. Knowing that his family would face certain exile if he was discovered, Thorrn adopted
the surname Razer, based off his Exchange training identity. While onboard, Thorrn was abused by
the guards until Prince Jeff Knight ordered the guards to not take their anger out on children.
After being sure that he could not be followed, Thorrn sent a secret message to his mother and
father to let them know he was alive, but could not contact them. Thorrn decided to keep his
alias permanently, to protect his family and became active in Alderaan's criminal elements.
During his fifteenth year, Thorrn discovered the plot to assassinate the royal family of
Alderaan. As a blooded-noble of Alderaan, he owed his allegiance to the crown, and owed a debt to
Prince Knight. It was Thorrn who contacted the Senator's security chief and gave the Knight
family time to escape Coruscant. He also contacted his mother and father, and they were able to
escape Alderaan with him. All three flew to a rallying point on Corellia to meet up with other
nobles who had been able to evade capture and execution. Once there, Razer sought out Prince
Knight and asked for his help in protecting his "passengers." During their meeting, however,
Exchange bounty hunters had located Thorrn's ship and relayed this information. It wasn't long
before the entire starport was engulfed in a firefight between the Royal Guard, House Rist's
bodyguards, and bounty hunters. Thorrn was cut off from his family.
Joining Jeff and his brothers, Thorrn was also upset with Daistheron Conclave's decision to not
go back and rescue those left behind. At the next port, Thorrn jumped ship and withdrew the
credits from several private accounts. With that money, he purchased another starship and went
back to Corellia in a failed attempt to search for his mother and father. To this day, he doesn't
know what happened to them.
After several years wandering the galaxy, picking up the odd job to make ends meet, Razer met
Jeff Knight once again. This time, Thorrn was smuggling illegal spice in Rebel Alliance space.
Arrested and charged with smuggling, Thorrn thought his days were numbered. A blood test
confirmed that he was listed in an Exchange database as an operative and also an Alderaanian
noble. Jeff was furious and had Razer brought to his ship. It was at this meeting that Thorrn's
life would change forever.
Faced with the knowledge that he would certainly be executed, as the Alliance had no love for
Exchange operatives, he revealed his past to Knight. Once again, Knight had mercy on Thorrn Razer
and instead of being executed, Jeff pulled some strings so he would only serve fifteen years of
hard labor in an Alliance prison.
During his stay in prison, Thorrn learned to survive by a combination of his wit, training, and
natural talent. Thorrn's skills came to the attention of the warden, and when asked to provide
replacement troops and operatives, the warden was more than happy to get rid of this
troublemaker.
On his first mission, Thorrn and his squad were sent on a suicide mission. Thorrn shocked his
superiors when not only he, but the whole team returned. During the debriefing, it was discovered
that Thorrn had gone off orders and instead caused the entire city's power generator to explode,
instead of cutting the line that went to the Imperial Intelligence office. This explosion killed
dozens and injured hundreds, but also had the added advantage of drawing the stormtroopers
guarding the II office away from their posts in order to respond to the emergency. It was decided
that Thorrn's actions were too unpredictable to trust and he was not offered a position in the
Alliance, but their agreement to release him from prison was honored.
Shipless and stranded Thorrn signed on as a crewman on a freighter. While on board, he was known
for his acerbic nature and his uncivil way of accomplishing tasks. After two years on the
freighter, he was promoted to First Mate and finally learned who he was really working for. It
seems his fate is to be intertwined with his Prince's, for the freighter was contracted to
Nagatee Inc. and Jeff was the Vice President of this company. It was on this first haul that the
ship was by pirates. The captain was killed in the opening volley, but managed to get the shields
up. Thorrn recognized the markings immediately and ordered the freighter rammed into the pirate
capital ship. Causing more damage to the pirate frigate, as it was unshielded to allow fighters
to launch, Thorrn led his crew in a boarding action and took the ship. He executed every pirate
he could find and told his crew to show no mercy. For this action, he was commended by the
Nagatee crown and asked to appear in the Royal Court. For his actions, the Crown gave him command
of a new starship and a crew, under the employ of Nagatee Inc.