The Exchange: Difference between revisions

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Replaced OOC term "faction" with more appropriate IC terms per Holocron guidelines
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Changed to match new structure.
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| motto =  
| motto =  
| status = Active
| status = Active
| leader = [[Daewon Grant]]
| leader = [[Mika Noris]]
| 2ic = [[Sotar Loreandel]]
| 2ic = [[Daewon Grant]]
| owner =  
| owner =  
| founded = [[Year 9|Year 9 Day 26]]
| founded = [[Year 9|Year 9 Day 26]]
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==Introduction==
==Introduction==
The new Exchange was founded on Day 26 of Year 9. The principles of trust, integrity, and discipline influenced the development of all aspects of '''the Exchange''', both military and commercial. The Exchange is now a leading provider of full-spectrum military services for governments and corporations in and around the Tapani sector. These services include: personnel training, escort, recon and scanning, logistical solutions, construction, force protection, and government or corporate military solutions.
The new Exchange was founded on Day 26 of Year 9. The principles of trust, integrity, and discipline influenced the development of all aspects of '''the Exchange''', both military and commercial. The Exchange is now a leading provider of full-spectrum military services for governments and corporations in and around the Woldona sector. These services include: personnel training, escort, recon and scanning, logistical solutions, construction, force protection, and government or corporate military solutions.


==History==
==History==
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==Ranks==
==Ranks==
The members of The Exchange have decided to abandon a military-like, rigid hierarchy together with the military rank names. Instead they use a few terms that refer to their experience in the organization. As each Mercenary of The Exchange is a unique personality, an individual with their own set skills and talents, a chain of command is explicitly set up for each separate operation. Spoils of war and contract remuneration are divided equally among the operation's participants, regardless of their rank. In addition to those bonuses, there is a monthly salary proportional to each Mercenary's rank and the level of responsibility that goes with it.
Following a restructuring under new leadership in Year 12, The Exchange has abandoned formal rank in its entirety rather than the guise of such attempts under previous leaders. Members are instead a collection of privateers, banded together under a common code, The Code of the Brotherhood. The organization is led by the Council of Captains with a shifting figurehead based on operational duties.
The ranks are as follows:
 
* '''Elite Mercenary''' - A handful of Elite members of The Exchange constitute the Command Group of the organization. One of them, called ''the Compeer'', is chosen to represent the interest of the collective outside, but all the important decisions are made collectively. Each of these people had many-fold proved their courage, skill and loyalty to The Exchange in a number of operations.
 
* '''Champion Mercenary''' - Champions are often put in command of Operations and they aid the Elite members in their managerial tasks. They are grizzled veterans, respected by all and truly fearsome on the battlefield.
 
* '''Veteran Mercenary''' - Only really competent, capable and determined Mercenaries reach this rank in The Exchange. Those who have, had to prove they deserve this honor in many different situations. There's no guidelines or prerequisites that would define how to become a Veteran Merc of The Exchange. These people are hand-picked by the Elite members. They have a number of responsibilities and often hold an important leadership position during an operation. They are able to fight, lead and win in space, as well as on the ground, they continuously work to maintain and improve their tactical and strategical skills.
 
* '''Professional Mercenary''' - Professionals are valued personnel of the Exchange. These people are experienced warriors, have a set of specializations and within their specialization they are one of the beset.
 
* '''Seasoned Mercenary''' - A typical Seasoned Merc has smelled the blaster fire and proved their worth on the battlefield. He is pro-active, shows initiative and is on his way to become a key asset for his superiors. Seasoned Mercs that want develop their leadership skills help in training and tutoring the Trainees.
 
* '''Regular Mercenary''' - The backbone of larger operations, Regular Mercs are people who have proved their value during various training routines, exams and maneuvers. They are dependable, well trained and can easily stand their ground against any regular army, even when outnumbered.
 
* '''Green Mercenary''' - Green Mercs are warriors that have just graduated from what is in The Exchange called The Forge. They have gone through the basic training routines and proved they are capable of thinking, following orders and... fighting. They usually have not yet participated in a more important operation, but they are ready for it.
 
* '''Trainee''' - Trainees are raw recruits, fresh cadets that want to become the part of The Exchange. Around one in twenty survives the training, passes the exams and is accepted in the organization.


[[Category: Organisations]]
[[Category: Organisations]]
[[Category: Paramilitary Organisations]]
[[Category: Paramilitary Organisations]]
[[Category: Mercenaries]]
[[Category: Mercenaries]]

Revision as of 18:53, 26 November 2012

The Exchange
General Information
Status Active
Leader Mika Noris
2IC Daewon Grant
Historical Information
Founded Year 9 Day 26
Political Information
Affiliation Independent
Industry Mercenaries
Holosite The Exchange

Introduction

The new Exchange was founded on Day 26 of Year 9. The principles of trust, integrity, and discipline influenced the development of all aspects of the Exchange, both military and commercial. The Exchange is now a leading provider of full-spectrum military services for governments and corporations in and around the Woldona sector. These services include: personnel training, escort, recon and scanning, logistical solutions, construction, force protection, and government or corporate military solutions.

History

The Exchange is an elite paramilitary force with a long and violent history.

In its current form, the Exchange bears little resemblance to the criminal organization of the Old Republic, from which it has evolved. Prior to the rise of the Empire, the criminal element was nearly eliminated in its conflict with the Hutts. The remnants coalesced into small splinter groups such as mercenary bands, bounty hunters, and smugglers. Illegal activity had always operated behind the scenes amidst a broad network of traditional commercial interests, such as mining, production, and transportation. These enterprises continued to exist independently after the collapse of the shadow network that funded their creation.

Unbeknown to most, one band of warriors continued to thrive throughout the years, keeping their numbers small and their affiliation to The Exchange all but forgotten. As they gathered their resources and rebuilt their infrastructure, they survived by taking on small jobs with various other organizations, developing contacts, perfecting their trades, and preparing for their rebirth.

Ranks

Following a restructuring under new leadership in Year 12, The Exchange has abandoned formal rank in its entirety rather than the guise of such attempts under previous leaders. Members are instead a collection of privateers, banded together under a common code, The Code of the Brotherhood. The organization is led by the Council of Captains with a shifting figurehead based on operational duties.