Argent Company: Difference between revisions
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Under Hawkwind's direction, Outer Rim Consulting became the Argent Company and its business model changed to more traditional private military contracting. | Under Hawkwind's direction, Outer Rim Consulting became the Argent Company and its business model changed to more traditional private military contracting. | ||
= Services = | |||
Ground combat, conventional and raider | |||
Reconnaissance, covert and battlefield | |||
Territorial security, static and roving | |||
Military logistics | |||
Amani immigration | |||
[[Category:Organisations]] | [[Category:Organisations]] |
Revision as of 03:59, 3 August 2020
Argent Company | |
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General Information | |
Motto | "The Gods of War hate hesitation" |
Status | Active |
Leader | Outis Hawkwind |
Headquarters | Dubrillion |
Historical Information | |
Formed from | Outer Rim Consulting |
Founded | Year 20 Day 316 |
Political Information | |
Industry | Mercenaries |
The Argent Company is a private Amani military unit belonging to the Charnoq tribe of northeastern Maridun. They offer their service as hired guns to any banner willing to pay, deploying independently with their own ships, vehicles, arms, and supplies.
History
A fortified command center was completed in the Dubrillion System on Day 222 of Year 20 CGT and originally served as a military academy for the Archangels Defense Fleet. By Day 316 it became the main office of Cantrell Consulting, part of a paramilitary conglomerate founded by Arthur Von Kaldreon and Avelyn ca Vella.
Cantrell's business model was primarily industrial and retail. That commercial format did not change when Cantrell Consulting became Outer Rim Consulting on the 175th day of Year 21 and came under the direction of Winter Angelos. Struggling with a conflict of interest when offered a profitable government contract, Angelos offered the business to Outis Hawkwind, transferring the Dubrillion fortress and all corporate stock to the new owner on Day 248.
Charnoqs
Hawkwind is the chieftain of an Amani headhunter tribe from Maridun called the Charnoqs. While technically categorized as a friendly tribe, this is due to their eagerness to peacefully trade with offworld merchants, particularly for advanced technology. But the Charnoqs became one of Maridun's most dominant Amani tribes by being decidedly hostile. In a series of stunning victories against the rival Phalone tribe, the Charnoq warriors earned the fear and respect of their peers
Warriors of the Charnoq tribe are swift, they protect themselves well, and they demonstrate excellent marksmanship. They are tough, enduring injuries that many races would consider severe, and they can comfortably bear heavy equipment without becoming burdened. Charnoqs ride into battle in speeders and dismount to fight on the ground as conventional rifle infantry, striking with full force in order to strain the lives of opposing soldiers and the nerve of their captains.
Under Hawkwind's direction, Outer Rim Consulting became the Argent Company and its business model changed to more traditional private military contracting.
Services
Ground combat, conventional and raider
Reconnaissance, covert and battlefield
Territorial security, static and roving
Military logistics
Amani immigration