Car'das Smugglers
Car`das Smugglers | |
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General Information | |
Motto | Regardless of the cargo, regardless of the risk, we'll likely do it for a price. |
Status | Active |
Leader | Trestan Mandorian |
2IC | Robert Reynolds |
Owner | Ximaro Jix |
Historical Information | |
Formed from | Dread |
Founded | Year 15 Day 21 |
Political Information | |
Affiliation | Shadow Dominion |
Industry | Smuggling |
History
Rooted in theft, and clandestine transport Crime Lord Ximaro Jix originally founded Car`das Smugglers in the shadows in Year 17, appointing Sy`ko Sacul, a shifty eyed former Inquisition Officer from Pentastar Alignment and former Black Sun Vigo Rexan Vyrim as its leadership. With no obvious connections to anything Zann, the smugglers were able to obtain and secure countless amounts of assets for various clients and deliver them safely back, bypassing shields and security along the way. The organization appeared to be thriving until early Year 18 when it was mysteriously sold by Sacul to Zachariah Jacobsen , for reasons only speculated as an attack against Zann or Ximaro himself, as Sy`ko soon after went on to create The Scourge pirates which began throwing attacks at Dread pirates.
Proving mostly unsuccessful waging his pirate conflict, Sacul faded into obscurity and Dread absorbed members of Car`das who originally showed defiance with Sy`ko's decision to sell to Zachariah. Among Dread a group known for its violent activities, these individuals remained hidden often committing unseen acts theft staying away from brute force, until year 19 when Ximaro Jix created Car`das Smugglers once again through a merger from Dread removing elements of brutality so that organization could focus on adding to the black market and continued delivery and theft of goods under the shroud of shields by corporations of governments.
Structure
Car`das unlike its predecessor organizations, which felt they could recruit anyone regardless of personal outlook, employee standards that ensure those recruited are only the most discreet and clever individuals. Individuals who are able to visualize then actualize, are best served in among the the crew.
Not following a strong defined structure, the ring defines its Smuggler Captains as anyone who runs a smuggling crew of 2 or more and its smugglers as anyone who has successfully proven they are able to bypass shields and negotiate the transport of goods, believed to be unobtainable, whether taken as theft or design by a client wishing to obtain the assets.
Tactics
Stealth, subterfuge, and negotiation are the three tactics smugglers use the most preferring these to any alternative ending in violence, if it can at all be avoided.